User Interface
User Interface
The user interface for Skyrim was a mess. Players' inventory was squeezed into a narrow, text-only list on the side of the screen. Most space on the screen was taken up by a 3D model of the selected item. This was pointless because it's not like the game is Ace Attorney. The only item you needed to examine was a key with special symbols on its bottom. You could set certain items as "favorites" to access them quicker but the favorites list ended up a mish-mash of weapons, skills and consumables.

Elder Scrolls Online didn't need to do much to surpass Skyrim on this front. The inventory screen is at the center of the screen rather than tucked in the corner. Each item has an icon next to it to make it easier to find what you're looking for. Your character's equipment is displayed on a "paper doll" interface so you can check it at a glance.

The MMORPG also handles hotkeys more intelligently. Items, weapons and abilities aren't all thrown together in one list. Special abilities are mapped to six keys on your hotbar. You can swap between two weapons with a press of a different button. Consumables, meanwhile, are accessible from a radial menu that pops up when you press "Q." The radial menu uses icons so that you can identify what item you want right away. The net result of these changes is that you spend more time fighting monsters than menus.

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