Michael Schade, the CEO of Fishlabs Entertainment feels more inline with what Ed Rumley had to share, telling GamesIndustry.biz that...
"Sure, mobile's not an easy market to breach into, but then again, which market really is? No matter what business you're in or what product you're trying to sell, you'll always have to work hard to gain your ground and make a name for yourself,"

"So that alone shouldn't scare you away from mobile, especially when you keep in mind that no other platform in the history of digital entertainment has ever evolved faster and born more potential than mobile! With more than a billion smart connected devices in use and hardware capabilities on par with current-gen gaming consoles, today's smartphones and tablets constitute by far the most widespread, frequently used and innovative gaming platform the world has ever seen."

It doesn't matter, though, because the sweet words of a publisher mean little to the starving artist and the hungry developer. Those words mean even less to real gamers who play games to have fun and invest in the hobby religiously, this is why developers are going where the real gamers are: PC and console.

Many developers realize they'll never have an Angry Birds on their hands or revel in the success of a Temple Run because mobile app success is almost harder to achieve and more difficult to sustain than it is on console and PC.

Jeffrey Lim, the producer at Wicked Dog Games is no longer buying into the “grass is greener over there” mantra; if the kite didn't fly when there was no wind before, it's not going to fly just because someone says you're not manipulating the wind right. Lim believes in sticking with what works, saying...
"The mobile space offers certain advantages, like having the largest customer base and relatively low development costs. However, there's no doubt it is getting harder to be profitable with the ongoing piracy and discoverability issues."

"So yes, we do think developers (especially indies) are considering going back to develop for the PC - and even game consoles. The cost of self-publishing on these platforms has dropped significantly, and console makers are also making their platforms more indie-friendly now,"

Both Sony and Nintendo have gone over and beyond to reach out to creative minds in the independent game development space. Nintendo has loosened up their concept approval process while Sony has dropped the concept approval process altogether.

The new generation consoles are now indie friendly, and they're following in the footsteps of Valve, who has opened up the door for just about any and every developer from every walk of life.

Instead of fighting for pennies to a dollar on the app stores, mobile developers are abandoning the once promoted waterhole of success and retreating to more stable ground... they're going back to where gamers made the industry famous: PC and home consoles.

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