There are things like Guildhests that players can use to find special events associated with their class or profession, ranging from fetch quests to timed grinds, but again, it's all still kept within the basic framework of been there, done that. Basically, if you don't feel like finding people for designated quest raids, you can do various Guildhests scattered throughout the game world, whenever they're available.

Also, I have to note: for as long as I played there was only one time I interacted with another human being. To be an MMO there was hardly any multiplayer involved... in fact, other than being tossed in with a PUG for a quick instanced Guildhests grind, there were never any other times where interacting with another player occurred... at all.

As a rule of thumb, an MMO should at least encourage some form of community, whether it's altruistic or antagonistic, but something. I did way more interacting with people in Mortal Online back when it originally launched and I absolutely hated that game.

Ultimately, for me, there was nothing in Final Fantasy XIV: A Realm Reborn that would make me fall in love with the good. However, as I engaged myself more and more into the content, I could readily see how some people could make a habit out of playing A Realm Reborn as their main game. What the game lacks in unique content, it makes up for it with an abundance of content.

I should note, though, there were a few things I did enjoy about the design of Final Fantasy XIV. First up, I need to reiterate that there were no clones for as far as I played. This is extremely significant because it's very rare that in the early goings of an MMO to find a lot of fresh faces. Most MMOs are littered with clones but they were nowhere to be found, so massive hand for Square on that front.

Next up, despite my lack of intrigue in the overall graphics quality, I did like the character designs. I thought there was a very deep sense of characterization brought out in the way each character was designed, which was one of the few saving graces of the game's story engagement.

Finally... the music. Oh wow, what can I say? To be honest, I wasn't fully aware of who the composer was at first but the music captivated me and kept me playing well into the night. I kept thinking about how fitting and thematic the tunes were... and then I found out that my man Nobuo Uematsu was the music director. No surprise there.

Anyone who plays beyond level 20 and still enjoys the game, good on you. If you're already enamored with non-targeting MMOs, there's nothing in Final Fantasy XIV: A Realm Reborn that will bring you back to the standstill click-fest inherent with this style of MMO. If you have money to burn on a monthly basis, you love Final Fantasy, you aren't good with twitch-skills and you like a ton of content even if it's not necessarily original content, then you might find yourself enjoying A Realm Reborn for a time.

You can learn more about the game by paying a visit to the Official website.

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