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Terminal Reality is currently finishing up the Ghostbusters game, which will be released later this year for the Xbox 360 and PS3. The game is running on new proprietary technology known as the Infernal Game Engine. So what does it do that makes it so next-gen?
According to the press release, “The Infernal Engine offers excellent cross platform support and is compatible with all of the leading gaming systems as well as the PC. Thanks to the extensive experience of the team at Terminal Reality, the Infernal Engine takes full advantage of next generation hardware while scaling easily to all systems.
The tech will be featured at the DICE conference in Red Rock, Nevada between February 17th and February 20th. The tech demos will display all kinds of neat features and functionalities of the engine, as well as offer developers opportunities to take part in licensing the technology for their own games.
"Infernal's integrated toolset and speedy build process help us prototype levels and gameplay quickly. Our artists have a lot of control over the look of the game compared to other popular engines.” Said Dan Irish, the CEO of Threewave Software. “Additionally, the pipeline allows painless model importing and their material system is easy to use. The built-in scripting system and object tools allow designers and artists to be more flexible with limited resources, while the cross-platform nature of Infernal reduced our overall multi-SKU development risk,"
In other words, the Infernal Engine is a game engine that scales quite well for the likes of PC platforms, Xbox 360 and PS3 development structures. Nice.
You can learn more about the engine, as well as licensing options by visiting the Official Infernal Engine Website. For more gaming news and information, be sure to stay tuned in with Blend Games.