What an insane game. Antichamber took a lot of gamers by complete surprise by being one of the most mind-melting first-person puzzle titles ever created. The stark contrast between minimalist colors against deep splashes of strongly saturated objects and structures helped pull players into a strange universe where it's basically like a dementia-ridden version of Portal that got stuck on an LSD trip while trying to solve a Rubik's cube. The puzzles don't always seem to make sense and the trippy environment is a sight to behold, assuming you can keep from falling out of your chair due to a strange sense of disorientation and vertigo. Still, Antichamber is a pure exercise in high-concept game design and it was nice to see it pay off with positive feedback and a good presence on digital distributors... now where did I leave that barf bag?

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