X-Men Origins: Wolverine is set to be released on May 1st and Dan Vondra, Project Lead at Raven Software, stopped by the Playstation.Blog today for a live chat with fans. During the chat, Vondra revealed the game's length and a few other details about the single-player campaign.

Wolverine has no multiplayer but its single-player will be decently sized. "The game is clocking in around 12-15 hours," said Vondra. "You can replay the missions and keep leveling up your Wolverine thoughYou can replay the missions and keep leveling up your Wolverine though." He also mentions that about 90% of the movie is contained in the game, along with "30-40% of our own content -- all the sweet comic stuff we love as Wolverine fans."

The game is a combination of hack-and-slash and platforming and obviously this has led to many comparing it to God of War. There's one crucial difference between the games, though: no Quick-Time Events. "Everything you saw in there was gameplay. there are NO QUICK TIME EVENTS in the game. We've made it all flow in and out of real gameplay." Wow, a developer that doesn't think prompting the player to tap A really fast is inventive gameplay? Weird.

Vondra was also asked about downloadable content and he mentioned that there would be no exclusive content for one console or another. He did say they were working on "bonus stuff", though. I suppose we'll hear about more about this mysterious bonus stuff once the game actually hits stores.
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