The Call of Duty series is often criticized for the incremental changes made with each sequel. id Software co-founder and Doom lead programmer John Carmack believes COD detractors are missing the point.

"If they buy the next Call of Duty, it's because they loved the last one and they want more of it. So I am pretty down on people who take the sort of creative auteurs' perspective," Carmack told IndustryGamers. "It's like 'Oh, we’re not being creative.' But we're creating value for people - that’s our job! It’s not to do something that nobody’s ever seen before. It’s to do something that people love so much they’re willing to give us money for."

"So I do get pretty down on people that - you see some of the indie developers that really take a snooty attitude about this. It’s almost as if it’s popular, it’s not good. And that’s just not true."

The question of "what a video game sequel ought to do" has always fascinated me. Some argue that every new installment in a series needs to be this massive leap forward. What's a developer to do, though, when they've got millions of players that enjoy the existing Call of Duty formula? Are they obligated to keep entertaining the existing player base, at the risk of stagnation, or should they be reshaping their product to suit some new audience, at the risk of a development misstep or poor sales?

At any rate, we know where Carmack's company stands. They've been making first-person shooters since 1992 and by God, they're going to keep doing it. Their latest FPS, RAGE, is due in October.

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