It’s not surprising that Tony Hawk: Ride will be full of Morpheme and that’s a good thing. NaturalMotion’s animation authoring tool will be the centerpiece for the animation and blending mechanics for the skateboarders and characters in Robomodo’s latest Tony Hawk game.

Christian Staack, Vice President of Sales for North America at NaturalMotion stated that…

“Tony Hawk: RIDE’s groundbreaking skateboard controller offers gamers a uniquely realistic experience,” …“morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game.”

The game features a new skateboard controller and will subsequently have character animations designed in part to reflect more realism and accuracy in capturing the movements of players. It's definitely a step up from previous entries in the series and siding with Morpheme was a good choice by the developers.

Also, hands-down, every game that features semi-realistic character designs should seriously have NatrualMotion’s animation middleware suite at the heart of the character’s movements. For games that use the toolset there is a striking grade of difference in the animation quality, such as Grand Theft Auto IV and Star Wars: The Force Unleashed.

Tony Hawk: Ride is due out later this year for major gaming platforms. Need to learn more about the game? Feel free to visit the Official Tony Hawk: Ride Website. For more gaming news, info and updates, be sure to stay tuned in with

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