Last week, I detailed the reasons that Elder Scrolls Online is better than Skyrim. The MMORPG isn't an upgrade in every way, though.

The Elder Scrolls games are typically single-player games that players can finish in a month. However, Elder Scrolls Online is a game designed to occupy players for far longer than that so they'll continue subscribing. Trying to satisfy the fans of the single-player games while also building an engrossing MMO was a tough task and in some ways ZeniMax failed.

Here's a look at some of the ways that ESO doesn't live up to the standards of Skyrim.

Quick Travel
Quick Travel
Traveling back and forth in open-world games can be a chore but Skyrim made voyages across the map as painless as possible. Once you visited a location, you could instantly return to that place by clicking it on the map. Carriages offered quick travel between the major cities, even the ones you hadn't visited before. Horses can be stolen or bought at these cities as well. The net result of these features is that you spend less time retracing your steps and more time completing quests.

Elder Scrolls Online isn't as easy to navigate. You can only quick-travel to wayshrines that have to be discovered first. While you can instantly return to a wayshrine from any outdoor location, you'll have to pay money to do it. The fee sharply increases if you try to do this more than once in a short period of time. Horses, meanwhile, are a costly investment that many players won't be able to afford until level 15 or so if they're questing normally.

I understand why the Elder Scrolls Online team made traveling harder. The developers want players to find all the Skyshards, side quests and other secrets tucked throughout the game world. Sometimes you don't want to go exploring, though - sometimes you just want to knock out a quest line before bed. The fast travel system for the game makes it harder to have a meaningful play session in a short amount of time.

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