How To Train Your Dragon 2
Anything Can Be Done In Animation Now, And Dragon 2 Proves It
The world of animation opens up an endless number of possibilities, but actually making those possibilities a reality properly has still been an extreme challenge when it comes to CGI. Artists and software developers have spent years and years trying to find ways to make things like hair and water appear more textured and real, and as a result filmmakers of the past have been handcuffed when it comes to animating certain things – especially if the budget isn’t up to snuff. In his initial approach to How To Train Your Dragon 2, however, DeBlois didn’t allow possible animation limitations affect his storytelling. And that turned out to be the smartest move he could have made.

As was explained to us while touring the facilities as DreamWorks Animation and visiting the various departments, How To Train Your Dragon 2 was the first film developed by the studio using a new kind of software called Apollo that facilitated the animation process unlike anything the world has ever really seen before. A result of this – as DuBlois explained to us – was that all of his big initial dreams were eventually realized in full form as the movie moved through production. Said the filmmaker,
"I wrote the script without considering what we could afford, because I knew I’d probably have to scale back after that. So, the intention was to go really big and broad with the scope. But I knew that, in tandem, over the past five or six years there was a new generation of animation and lighting tools and the whole set was being completely reengineered and it was going to be available to one of the shows. It just turned out to be us. We were the next in line, it was ready for us, so we were able to take advantage of it and it absolutely helped. We didn’t have to scale back in the end."

One can only imagine how far the technology will take us in the future.

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