Wreck-It Ralph
In modern day America, under an ever-looming cloud of financial layers that define much of how we interact with the world, among a culture in which “work” defines us more and more, and with a constant search out going for the entrepreneurial spirit that supposedly worms its way through our inner American core, Wreck-It Ralph may very well stand to show us the path towards self-enlightened freedom, serving as a metaphor for how we envision the future of “us” as a workforce. Oh and also it’s got Q*bert in it. So win-win.

Time for a completely honest, non-sarcastic comment: I freaking loved this trailer. It might have been my favorite (for sure on the animated front) trailer since I started writing this column oh so many years ago. Between the story (video game bad guy wants something more in his life), the animation and the references to the Atari and Nintendo games that defined my childhood, I got very, very excited. That it appears to straddle the thick line between adulthood and childhood (it seems every age could watch this thing and take something from it, think Toy Story for the video game culture) could be a testament to what animated movies can produce when committing to stories. Again, can you tell I’m excited?

Director Rich Moore leaves the television world to helm his first feature film. On his resume he’s got the iconic Futurama and the completely underrated and short-lived Sit Down, Shut Up. Both are examples of animated fare leaning more adult and this film seems to follow suit. Count me in. The Rotten Watch for Wreck-It Ralph is 75%

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