Respawn Entertainment has deployed the first post-launch patch for Titanfall. The patch makes balance changes and bug fixes for the Xbox One and PC versions of the sci-fi shooter.
One of the most controversial Pilot Kits, Dead Man's Trigger, will be weakened somewhat by the patch. Dead Man's Trigger causes a pilot's planted explosives to detonate after he's killed. It's about as annoying as the Martyrdom perk from Call of Duty. Instead of reducing the damage from the Trigger, Respawn decided to add a delay to the explosion and warning sound so that enemy players at least have a shot of avoiding a fiery death.
The Smart Pistol, which can home in on enemies to deliver an easy killing blow, has been nerfed as well. It's now less effective when you're not using the auto-targeting feature. The pistol's damage has been reduced when you haven't locked onto a Pilot. Firing the gun while not aiming through the sights will be less accurate as well.
The patch also fixes many glitches associated with Titans. Entering your Titan, rodeoing it or jumping off should result in less issues. The notes don't mention if they also fixed the glitch that lets Pilots rodeo each other.
Respawn says that the patch should be available worldwide by mid-day PDT. While you're waiting for the update to be available, check out the full patch notes:
Balancing adjustments and general changes
The damage indicator from Electric Smoke is now much more noticeable
Search Drones will now show up in Classic Modes of Angel City
Arc grenade/mine effects no longer draw on friendly Pilots and Titans
Lowered the point value of defensive actions in Hardpoint mode and CTF.
Increased the score limit in Attrition
Flag Return points reduced
Flag Carrier killed points reduced
Explosives detonated by Dead Man's Trigger are now slightly delayed
Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
Slightly decreased the hip-fire accuracy of the Smart Pistol
Certain Burn Cards could be exploited to give multiple uses
Evac Dropships are now more responsive to Pilots entering them
Hacking a Mega Turret will now restore it's health to full
Cluster Missiles damage reduced against Evac Dropships
Titan could become stuck in the position he lands in
Auto-Titan wouldn't stand up until you embarked into it
Several rare server issues restarting the game in to the lobby
Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
Pilot could warp through certain locations when jumping off a Titan
Rodeoing a Titan that has been doomed by your SMR could kill you
Players being able to enter some geometry in Smuggler's Cove
Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
Minions in Attrition now continue to spawn until the Epilogue begins
Player couldn't hack a Mega Turret console
Server would sometimes error when leeching a Spectre
Hardpoints sometimes awarded defense score to players not near the Hardpoint
Rare issue when ejecting from a Titan
Server would sometimes error after a match while returning to the lobby
Double XP burn card sometimes not being applied properly