No Man's Sky Won't Have Quests, Aims To Be Like Minecraft

By William Usher 2014-06-19 16:11:25 discussion comments
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No Man's Sky is probably one of the only few non-Nintendo games coming to home consoles that was showcased at E3 that gets me kind of excited. While we have the typical shooter trash and annual recycle-fests, Hello Games' No Man's Sky is aiming to be so much more than that.

Worlds Factory picked out quotes from a recent Kotaku interview that explains the structure (or lack thereof) for Hello Games' No Man's Sky.

When managing director Sean Murray get around to the topic of quests and missions, he promptly explained that...
“People are just so used to that type of game that it becomes hard for them to go back to something that’s a bit more free. For us, perhaps we’re the generation who grew up with Mario and so we understand levels and missions and quests. So a lot of the questions we get from journalists are about that. How does the mission structure work? How does your rank work? That kind of thing.”

“The main people that I talk to who are fans are often the generation that’s grown up with Minecraft and they don’t have those preconceptions. They don’t ask any of those questions. They actually assume that it’s just all gonna be there and have that freedom. It seems really outdated, almost, to get that question. How many levels? Or, how do quests work? Well, we won’t have any quests.”

It is an interesting situation where some games definitely benefit from an open-ended structure that enables the player to craft and shape the experience to a gameplay mold that suits the pace of their own play-style and habits.

Not every game excels at that kind of open-endedness, though. There are some games that seem to waddle aimlessly into the open-world territory and have a tough time trying to decide what they want to be and how they plan to achieve their end-game.

With No Man's Sky, the end-game is whatever players want it to be. It's an ambitious take on a larger-than-life project for such a small team. However, according to Murray, the large scale of No Man's Sky was one of those once-in-a-lifetime endeavors that you take a crack at before you lose your smile or that twinkle in your eye dims like a diamond buried under dirt...
“My attitude has been, ‘Let’s just do something crazy and go bankrupt doing it.’ That’s what I’ve always said. But I don’t wanna just make games at the same scale as Joe Danger and still be doing that in 10 years. I just want to try one big thing. So that was the attitude and that was really freeing. As a genuine thing, not like we went into it like, ‘Sure! We’ll try this and this with the mindset of and it will probably go horribly wrong but we’ll go out with a bang,’ which we still might.”

Being able to take a spaceship and fly around in a massive, open-ended universe with countless stars, procedural environments, outstanding creatures and unpredictable adventures is a tall order, even for AAA studios.

The game will also sport asymmetrical multiplayer, so players may or may not come across other players when playing online given the scale and size of the universe and planets.

No Man's Sky doesn't have a release date in tow, but the game is coming to the home consoles and PC. Need more info? Feel free to visit the official website.
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