Top 10 Best Fighting Games Of All Time
Author: Rich Knight
published: 2008-12-07 15:50:11
Street Fighter IV is coming out soon, and I think thatís call for a celebration. What better way to greet a new fighter into our library than to create a list that is sure to infuriate fighting fans when they read it? (Sorry Clayfighter fans, this list isn't for you). So below, gnash your teeth at my list of the greatest fighting games of all time. If you have something to say, the comment box awaits you.
10. Primal Rage (Arcade)
Iíll give you this, Primal Rage wasnít the easiest game to play. With some really wonky controls (Wait, so how many buttons do I have to press and complete circles do I have to make just to get this monkey to fart?), and a really idiotic storyline about shamans turned into dinosaurs, you might brush off Primal Rage as a game best left in the past. But what PR lacked in gameplay it more than made up for in histrionics, and in a fighting game about warring dinosaurs, which is half the battle. When you hit a dinosaur or grabbed him by the throat, the surround sound really kicked in, making those crunches sound fierce as hell. And sudden death matches, hoo boy. They were accompanied by meteor showers that would rain down on its combatants as they battled for supremacy. Even cooler was when you were actually able to pull off one of those nasty juggling combos and a lightning bolt would flash from the heavens, signaling that the gods were appeased. Like I said, it might not have been the most balanced fighter ever, but it was definitely one of the most fun to just sit and watch.
9. Mortal Kombat II (Arcade)
I was chewed out in my last top ten article for not including the words, ďFinish Him!!!Ē as one of the best game phrases of all time, and for good reason. In MK II, ďFinish Him!!!Ē had so many different possiblities. The game featured two fatalities per character, babalities, friendships, and secrets galore. It was a complete game, too: balanced combat, humor (ďToasty!Ē) and a decent storyline. The only reason itís not higher on this list is because some of the characters were utterly useless (Reptile, I'm looking at you), while others (like Kitana) could absolutely dominate. But this is DEFINITELY still the best game in the deteriorating series. Unlike MK vs. DC, it didnít have Joker punching Superman in the face, but back then it didnít need such gimmicks.
8. Dead or Alive 3 (X-Box)
Any fighting game that allows players to interact with the background has DOA to thank (or blame) for that. The first two games were merely a display of the mismanaged physics of a womanís breasts, but the third game had some real meat to it. The characters were typical DOA fare, with Bass the Hulk Hogan wannabe and Kasumi the femme fatale. Depending on who you talk to, the fighting system was either amazing (gotta love those counters) or maddening (button mashing works) so thatís obviously not why this game made the list. It made the list because no other game before or since, let you fling your opponent straight into a tree that was sitting in the background. That alone makes DOA one of my favorite fighters of all time.
7. Tekken 3 (PSOne)
Sure, many would go the length to say that Tekken 5 surpasses Tekken 3 in pretty much every single way but I have to disagree. It just doesn't have the same magic by the fifth time around. Iíll agree, the fighting is pretty spot on in T5 and I really like the new customization feature but it just doesnít have that same spark of freshness as playing as a young Eddie Gordo for the first time, or realizing that Dr. Boskonovitch really CANíT stand up on his own two feet. These characters were just so fresh and new at the time that they really made a revolutionary character like Steve Fox from T4 look like a gimmick compared to the strange selection in the one before it. Plus, beach volleyball! DOA, they beat you to it!
6. Bushido Blade (PSOne)
Some people might go the length to say that Bushido Blade isnít even a fighting game, and Iím not going to argue with them. But I will say that itís a great testament to the title that it can be seen as so many different things by different people. Well, in my opinion, Bushido Blade is indeed a fighter, and a damn good one at that. There were neither bars to designate your health, nor clocks to tell you how much more time you had before your character covered their face in shame that they couldnít kill somebody in 99 seconds. Matches could end in one hit depending on the angling of the attack. It really was a war of skill, and one that grows on you the more you play it. I wouldnít say it was infinitely playable like some of the other games on this list, but I think it did a lot for fighting games in general by being so genre defining and unique. Without the free-roaming of BB, weíd probably never have a Powerstone today, and who doesnít love Powerstone?
5. Virtua Fighter 2 (Saturn)
Okay, so maybe Iím not the BIGGEST VF fan in the world but I can definitely appreciate a good fighter, and VF2 is definitely one of the best. Gone are the lame matches that almost always end in ring-outs from jumping clear over your opponent and thatís because the ground game was so satisfying this time around. Two new characters were added to the fray, one a drunken old man, and the other a fighter using mantis style and never have I felt a roster to be more complete with just two added characters. Thatís because all of the old characters felt fresh and new, and definitely more focused. Akira, for instance, didnít just seem like a powerhouse anymore. He seemed balanced if you understood how he moved, and more importantly, how the other characters moved. Actually, all of the characters felt like this, and it really made you explore how the other fighters worked so you could use their own faults against them. I guess you could say that this is true for ALL of the VF games after this installment but this is the only one I ever really spent extensive time with, so there.
4. Soul Caliber (Dreamcast)
Certainly the best game for the Segaís doomed system (even better than Shenmue), it was also one of the first. It had sweeping music, an excellent cast of characters and, oh, such beautiful graphics. I guess a lot of things about this game could be excused for being such a gorgeous fighter. But donít get me wrong here - it needed excuses as badly as a game like Battle Arena Toshinden. There were small problems, like your opponent being able to knock you of the ring like crazy. So much of the game was spot on, though that it really didn't matter all that much. Oh, and did I mention the graphics?
3. Killer Instinct (Arcade)
Let the ire begin. I donít care what ANYBODY has to say, Killer Instinct is awesome. Let me count the many ways I love this game. Obviously, thereís the combo system, which doesnít just border on being ridiculous. But thereís so much more to it than just the combos. Itís not that KI is as balanced as VR2, or that itís as wildly different as Bushido Blade, but itís such a damn good crowd pleaser (even more so than Primal Rage). Considering all this, it's hard not to overlook its crippling problems; for example, a skilled Jago player will destroy you no matter how good you are with Fulgore. Back when this game came out, I seriously couldnít wait for this supposed ďUltra 64Ē system to come out, just so I could play this game at home. And when it did finally come home to the much less ultra Super Nintendo, I really had felt cheated as a gamer. The follow-up didnít really help, either. Killer Instinct 2 was an utter disaster in comparison and didnít feature any of the gold (Get it? No? Well, who asked you?) features that made the first one so grand, so the original doesnít get looked at in a very positive light nowadays. But just try playing it again in a pizza parlor somewhere if you can find it. Itís actually much better than you remember it, if thatís even possible.
2. Street Fighter 2: Championship Edition (Genesis)
Talk about balance! Many have gone on to say that this is the grand daddy of them ALL when it comes to balance, and I agree. If you can master the character, then you can dominate with him/her, as each character has their own Achillesí heel that leaves them completely vulnerable to a devastating combo if you really know how to use your own character.
I mean, it really says a lot when the characters actually reflect the players who use them. Ken, for instance, is just Ryu in blond hair and a red gi, but you wouldnít imagine (Or you would, if you played the game), how wildly different theyíre used in the hands of those who pick them. In Championship Edition, Ken isnít the rapid character he later becomes, but players donít play the same with him as they play with Ryu. Players seem to take more risks with him, while Ryu players seem to be a bit more conservative. In other words, Ryu players would rather wait and bait then be brash and crash like Ken players. And thatís just from their difference in appearance and where they hail from around the world. Plus, this is the game that actually let you be the final bosses from World Warrior, making you realize what annoyingly unlimited power you now had with Sagat doing high and low ďTiger!Ē fireballs. It really was a grand day to be a gamer.
What really settles it though for me was that it was just so damn fun to play. You could literally spend HOURS with this game with only one character, and not even realize that you were using up so much valuable time learning their plusses and minuses. Only one game could be better than THIS one, and that would beÖ
1. Marvel vs. Capcom 2: New Age of Heroes (Dreamcast)
Yes, I realize that I put MvC2 above both SF2:CE and VF2. Letís start with the roster. Being the last game in the Marvel/Capcom collaboration, Capcom really pulled out all the stops for this one. Containing pretty much EVERY SINGLE CHARACTER from the past three collaboration games, plus a few more, you didnít feel like your character of choice was left out of the fray. Sure, I would have liked to have seen some of the wild cameos made in the first Marvel vs. Capcom (Arthur from Ghost and Goblins takes the cake), but adding that third character to the team really makes up for it in a big way. Just like how the Smash Bros. games are a love letter to Nintendo fans, MvC2 is a wet kiss on the private area to all Capcom lovers with Jill Valentine, SonSon, and Servbot all making appearances.
What I think is MOST important to mention though is that even though some of the characters may not be that good at all (again, I must mention Servbot), it didnít really matter since you had two other characters to rely on. Iíll give you an example. I really like Bone claw Wolverine ó I actually prefer him to Adamantium Wolverine - but Iím not that good with him. I am, however, REALLY good with Strider and Guile, so I can use those two characters as my anchors while I learn how to play Wolverine. Itís this ability that makes MvC2 fun beyond belief because it encourages you to try out everybody on the roster. Seriously, there is no game more fun that this one, and thatís why itís all aces on my list. But what do you think? Upset that Street Fighter 3 didnít make the chart? Or do you happen to be a Bloody Roar fan and are irate it didnít make #10? Comments can be left below. And please, no War Gods or Mace: The Dark Age, people.
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