Cover art for Battlefront II

While Star Wars: Battlefront was a decent first swing from the team at DICE, the studio admits that there wasn't exactly a lot of meat on those bones. Thankfully, that was one of the primary focuses while developing the sequel and, according to producer Craig McLeod, Battlefront II is being developed with longevity in mind.

Over on the PlayStation Blog, DICE has released a new trailer for Battlefront II featuring a roundtable of guests. One thing representatives all agree on from the onset, is McLeod's sentiment regarding how much there was to do in the original Battlefront and what is being addressed to address those shortcomings.

A lot of people found that with the original Battlefront, after a few months of play, they lacked the long-term goals, so these are the things that we are really trying to make sure we nail in this new game.

Even without having full launch details for Battlefront II, that's evident. For starters, the game is going to have a single player campaign, something that was completely absent from the previous outing. Another big addition will be those space battles everyone was so bummed to see missing in the previous game. Also, while the previous Battlefront only pulled from one generation of Star Wars films, this latest outing will boast content from all three generations including the original trilogy, the prequel trilogy, as well as the ongoing trilogy. From weapons and maps to vehicles and playable characters, every era of Star Wars will be represented in Battlefront II.

Also mentioned in the video is the more robust progression system, which should give players more paths to follow in order to unlock desired gear, cosmetic items and the like. That will be further supported by the implementation of free updates, bringing even more content into the game and encouraging players to keep coming back in order to earn the newest digital swag.

We're also excited to see seasons get plugged into the game, and are hopeful that will also include regularly occurring events similar to Destiny's Iron Banner or weekly resets. These types of features are standard in modern shooters, so we'd be surprised if Battlefront II doesn't have a similar system in place to get players to keep returning to the game. Heck, if Nintendo can nail those types of systems with Splatoon 2, surely EA and DICE have something planned for Battlefront II.

In the video, McLeod explains that seasons in Battlefront II will be themed around content drops, but we're not sure if the focus will be on those free updates referenced earlier or post-launch, for-pay DLC. McLeod goes on to say that the team wants to "keep the community together" so, again, we wouldn't be surprised if they're going the gratis route. Nothing segments an online community more quickly than for-pay DLC.

We're only a couple months out from launch, so all of these remaining questions should see some sort of resolution in the new future. For now, though, we're just happy to see things are moving in a positive direction.

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