Scirra's new Construct 2 application enables game developers to quickly, efficiently and effectively design games using HTML5 using drag and drop functionality. Construct 2 is sort of like an evolved version of Maxis' Klick'n Play, enabling designers to focus more on art, animation and level design as opposed to relying on coding and learning design languages.
Ashley Gullen, director at Scirra stated that...
"Developers want to publish their creations everywhere - from their websites to iOS and Android and the upcoming Windows 8 App Store - and preferably simultaneously. Construct 2 is the only tool which makes this painless with its HTML5-based engine, and the gorgeous new WebGL shader effects are the icing on the cake!"
Construct 2's latest update includes the WebGL shader property that Gullen mentions, enabling developers to make use of “photoshop” quality shading and lighting effects. You can snag a gander of how easy it is to drag and drop assets into Construct 2 and get the basis of a game underway using the powerful HTML5 toolset. Check it out.
One thing worth noting is that a lot of the parameters and gameplay functions are contained within a simple GUI style setup. This means that it's easier to layout demarcations and much more convenient to set restrictions and game rules without actually having to write a single line of code. As I mentioned, it's like a newer, better version of Klick'n Play.
Much like the UDK, game designers can use Construct 2 to create, develop and sell projects without having to worry about purchasing multiple middleware tools or licenses for bigger game engines, and it sure beats building an engine on your own. What's more is that finished products can be published across the web, for iOS or Android devices.
You can learn more about Construct 2 from Scirra by visiting the Official Website.