DS Review: Contra 4
Author: Rich Knight
published: 2007-11-17 11:16:14
Developer: Wayforward Technologies
Website: Good Luck
The DS Dual screen for one, which takes a little while to get used to, adds a whole new dimension to the run and gun thrill as the firefights can get even more chaotic than you ever imagined when you now have bullets coming at you literally from all angles.
And the borrowed right out of Bionic Commando grappling gun, which plays a pretty intricate part in the boss battles, makes you feel like itís a feature that should have been in Contra games years ago; it feels so natural and perfect. One boss battle in particular has you hopping on rungs of a jettisoning rocket while you fight off a giant bug type thingy clawing at you while you rappel yourself up to avoid its swipes. Honestly, if thatís not hardcore, than I donít know what is.
Actually, maybe I do after playing this game. Abandoning any sort of save feature whatsoever, this game harkens back to an age when being ďhardcoreĒ meant you could go to the arcade with a limited amount of quarters and play a game to the very end while still having enough money for the Laundromat to spare. Get to the very end of this game and lose, and thatís it, pal. Back to the beginning with ya. This game actually made me reconsider where my skills must have gone, as I found myself getting more and more frustrated at getting so far only to repeat everything and remember the rote patterns of the bosses and enemies yet again. This game takes patience, which is something a lot of action titles doesnít ask of you these days, what with memory cards and passwords and the like.
Still, if you have a DS, love Contra, and also are a little masochistic, you absolutely need to get this game. Just be prepared not to play it in a swear-free zone as you might find yourself getting fined more than once for obscenities. Contra 4 is not for the poor in heart. Or spirit.
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