Crytek is coming out of the stench of disarray. The company has been plagued with terrible financial issues and it has spilled over into the way they operate. More than that, the dire situation Crytek found themselves in has affected the studios under their wing. In fact, Crytek no longer has two of their most important studios working for them anymore, Crytek US and Crytek UK. Out from under them also comes former Vigil Games members, who have formed their own independent unit called Gunfire Games.
Polygon has a detailed report of the situation while interviewing former Crytek employee David Adams, who was the founder of Vigil Games and the former head over the Crytek US studio. Adams broke down the situation and let the beans slip loose, stating that...
"Forming another independent studio was something that I thought about because of what was going on," ... "It got to the point where people were starting to leave."
This coincides with earlier reports where it was indicated – at the time, by rumors – that top executives and key managerial staff at Crytek were leaving the company for greener pastures.
According to Adams...
"It really was the team," ... "When you make a game, one of the most important elements of that is the people you work with. You could get 12 of the best developers in the world and put them into a room and they may not make a good game."
This all transpired as Crytek shifted their re-organizational efforts from software development to software publishing. The company still has their CryEngine in tow but they're no longer seeking independent contractual work to produce games in-house. This has resulted in many staff being laid off or exiting from the company to find work elsewhere.
David and the former members of Vigil decided it was high time to get out while the getting was good.
Even though the team leaves behind The Hunt, Crytek's latest acquisition and a project that will now be out-sourced to other studios, they are free to do what they want and how they want to do it.
Adams compares the exodus to THQ's downfall, although the upside was that the team at least managed to finish Darksiders 2...
"It's the same thing that happened at THQ, but at least at THQ we finished Darksiders 2. In our heads there was a Darksiders 3, and we never got to make that."
This is definitely good news for fans of Darksiders, as it means that the brand could live once more as an action-RPG; just don't expect to see anything anytime soon. Gunfire Games still need to get their bearings and we're likely to see (or hear) about their latest project once they get situated.