GAMING BLEND

The Last Of Us Screenshot, Videos Show Difference Between PS3, PS4 Versions

By William Usher 2014-04-14 16:43:49 discussion comments
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“Rip off!” That's been the common thread of discussion permeating throughout the gaming community ever since it was announced that The Last of Us would be coming to the PlayStation 4 for 60 cool ones.

The $60 price tag has caused a lot of gamers to feel as if the eighth-gen will be comprised of rehashed “remastered” editions of seventh generation game titles. We've already seen it with Tomb Raider: Definitive Edition, a game that was nary a year old but was re-released on the new-gen consoles for $60 and a few of the same features that PC gamers have already been experiencing for the past year.

Well, the complaints have spilled over into the realm of the PlayStation exclusive, The Last of Us. The game's PS4 release this summer has been met with both excitement and disdain.

In an attempt to curb some of the sardonic discussions sprouting up in the face of the announcement, Naughty Dog released a video featuring The Last of Us looking high and pretty on the PS4 and running at 60 frames per second. Gear Nuke managed to get their hands on some unfiltered, non-YouTube-compressed footage that you can see below. The video at the top is 30fps and the video below is 60fps.




Gear Nuke also notes that Eric Monacelli, Community Strategist at Naughty Dog told them that the game on the PS4 will feature higher quality shadows, lighting and models.

Now, for anyone thinking that Naughty Dog had to take the painstaking time to “upgrade” the game for the PS4, it's actually quite the opposite. They had to “downgrade” the game for the PS3. More than anything they're just turning back on or turning up the features that had to be removed or downsampled for Sony's age-old seventh gen console.

For example, Nathan Drake for the Uncharted games is already modeled at exceptionally high poly-counts, up to a million, as noted in an article from OPM. He's “optimized” (or down-scaled) to have a proper amount of polygons that runs within the limitations of the consoles.

In the case of The Last of Us, Naughty Dog didn't have to recreate things at higher output, they just had to grab the original assets before they were made ugly for the PS3.

Whether or not The Last of Us remastered for the PS4 will contain enough new or improved content to justify a $60 price tag remains to be seen, but if the game is nothing more than the graphics turned up to “High” from “Medium” and slapped with the premium price point, well... I guess it's easy to see why PC gamers who buy a new graphics card and turn up the settings from “Low” to “Ultra” laugh at “console peasants” for having to buy a whole new game to get the same experience.
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