Edmund McMillen, one half of the development team responsible for Super Meat Boy, said in a new blog post that he's been examining the mobile market and doesn't like what he sees. He said that many mobile developers disrespect and manipulate players.
"As many of you may have noticed, there is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing," McMillen said in a new blog post. To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated... "
He then explained that many mobile games are built around grinds for rewards. Attaining these rewards requires a lot of repetitive action from the player. What's worse, though, is that the game then offers to give the player these coveted items immediately if they fork over real-world money. He doesn't name names, but you could argue that a game like Jetpack Joyride fits the description.
McMillen and Tommy Refenes are currently developing a mobile version of Super Meat Boy, dubbed Super Meat Boy: The Game. They hope that it can buck the trend in mobile gaming.
"We are approaching development to SMB:TG with very open eyes, we want to make a game that WE would love to see on the platform, a feature length reflex driven platformer with solid controls that doesn't manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that's difficult... you know, like real games do."
SMB:TG is being built from the ground up for the iOS with new sound and art. Its release date is unknown, but McMillen released another screenshot (below) to prove that the project is progressing.