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Metroid: Samus Returns

The Metroid franchise has been one of the few games to transition from 2D to 3D successfully. However, fans have always had a soft spot for the 2D versions of the game and a lot of gamers have been asking the producer what it will take to get more 2D Metroid games.

According to an interview with Game Informer [via Shinesparkers], producer Yoshio Sakamoto explained what it would take to make a mainline 2D Metroid game, and it basically boils down to how well Metroid: Samus Returns will sell on the Nintendo 3DS...

Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.

So there you have it; this all boils down to how well people will take to the upcoming Nintendo 3DS title starring Samus Aran.

The upcoming title is actually a remake of the original Metroid 2 that came out on the first Game Boy. Nintendo isn't just resting on its laurels, though. The upcoming remake for the 3DS actually takes the advantages of 2.5D features and implements them into the new game, including giving players the option to utilize some brand new melee attacks, along with some additional weapons and traversal abilities.

A lot of people have been clamoring for a real Metroid game starring Samus Aran, especially after the disaster that was Metroid Prime: Federation Force. The biggest issue with the last 3DS outing was that it was basically just a third-person shooter using the Metroid name. Many gamers felt as if Nintendo was just cashing in.

The Big 'N' did recover a bit of the momentum for the brand by announcing two Metroid games during this past year's E3 event, where not only was Metroid: Samus Returns revealed but the company also revealed Metroid Prime 4, which is a long way off from the last Metroid Prime game that came out way back in 2007 for the Nintendo Wii.

I do wonder exactly how well people will take to a new canonical Metroid Prime game when it's been years since the last outing. In between the two games, there was Team Ninja's hybrid title Metroid Other M, but a lot of fans didn't believe it was a very good representation of the series.

If enough fans pick up a coy of Metroid: Samus Returns for the Nintendo 3DS, perhaps maybe we could see Nintendo make a mainline game that's brand new for the Nintendo Switch, which could make it a huge hit given the popularity of the new console.

A proper Super Metroid follow-up making use of the Switch's abilities, including HD rumble and proper Joy-Con motion support, would be amazing. For now, though, we first have to see if Samus Returns can make waves when it launches on September 15th next month.