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Right now gamers are enthralled with the idea of playing an array of unique experiences on Nintendo's originally crafted hardware. Throughout the ages, the toy maker has brought smiles to children and adults' faces with its products. But someday those products may not be produced anymore.
We aren't really fixated on our consoles. At the moment we're offering the uniquely developed Nintendo Switch and its software -- and that's what we're basing how we deliver the "Nintendo experience" on. That being said, technology changes. We'll continue to think flexibly about how to deliver that experience as time goes on. It has been over 30 years since we started developing consoles. Nintendo's history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles -- flexibility is just as important as ingenuity.
This is an interesting way of looking at it, especially given Nintendo's illustrious history with consoles. Some people might be screeching and screaming and crying, but the reality is that Furukawa was answering a question in relation to the dilemma of being innovative in a constantly changing market.
Furukawa didn't submit to the idea that past successes from Nintendo being "too big" were a risk factor to consider for developers making new content under the Nintendo brand. That content can come in all sorts of form factors, devices, or software packages. According to Furukawa, it doesn't mean that Nintendo is limited to just making consoles, since the company was originally a toy company before getting into the console space and literally saving the game industry after the great crash back in the 1980s following Atari's string of successes.
Basically, Furukawa is saying that if Nintendo branches out and develops its products in other fields of entertainment, it's possible that could happen and consoles may not be involved. A good example of this kind of thinking is with the Nintendo Labo, which is a mixture of real-life cardboard construction sets and digital entertainment. It's an experience that could eventually grow into something else that may not be entirely dependent on a home console.
There's also a product like Pokemon, which transcends any single device type, being available as a geo-targeted mobile app, a home console RPG, and as a physical trading card game.
I wouldn't be too worried about what Furukawa is saying because I imagine that's in the far off future. For now, Nintendo is making mad bank on the Switch, and I doubt the company will step away from that kind of success anytime soon.