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While the Nintendo Switch library continues to grow at a steady clip, one game has been noticeably missing from the lineup. But according to the developers, there's a pretty good reason why Yooka-Laylee has not yet rolled, jumped and soared onto Nintendo's newest platform.
When Playtonic Games announced Yooka-Laylee was in development, they had every intention to bring the game to the new Nintendo platform. But since the Switch is a newer console, the team is discovering all sorts of unexpected problems along the way.
The game is still headed to Switch, though, as was outlined in the latest update to Yooka-Laylee's Kickstarter page. Not only is there a short video showing off the game actually running on a Switch, but an explanation was offered as to what is taking so long.
[W]e've encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.
This is, unfortunately, the nature of game development. The team was apparently already dealing with some last-minute issues with the Switch build of the game and expected the arrival of Unity 5.6 to help them squash those bugs. Once Unity 5.6 arrived, though, whole new problems surfaced. So once that's all squared away, it sounds like Playtonic will be able to get a final build of Yooka-Laylee to Nintendo in order to nail down when, exactly, it will finally launch on the Switch platform.
Yooka-Laylee seems like a pretty good fit for the Switch, even if I wasn't too big on the game in the first place. But its bright colors, lighthearted adventuring and family-friendly campaign should make it fit right at home on Nintendo's portable/console hybrid.
For those of you eagerly anticipating the Switch launch, it sounds like we're not too far off. The announcement states that the team is "very nearly there," so we wouldn't be too surprised to get official word sometime in the next few weeks. The announcement also acknowledges that some folks will be annoyed by this delay, but promises that it will have been worth the added effort. We tend to agree. Again, a game is always better "right" rather than "right now." Had they just launched Yooka-Laylee with these issues and promised to patch them later, things would have gone much worse for all parties involved.
At this point, we figure Playtonic should take their time and put a little extra polish on the final product. We've got Super Mario Odyssey coming out in a month, not to mention other high profile games Fire Emblem Warriors and Xenoblade Chronicles 2. Probably best to coast into early 2018 at this point.