PlayStation Home, Sony's cross between a social network and a games platform for the PlayStation 3, appears to be doomed for eviction. But before we can shutter the windows and board up the doors for good, let's take one final tour of the old estate and remind ourselves what made this side attraction for last gen gamers worth visiting.

Sony Japan announced today that PlayStation Home will be closing its doors for good in the region come March of 2014. Kotaku broke the news Stateside this morning, leaving many a bit saddened and likely a comparable number surprised that Home was still running in the first place.

But while PlayStation Home was often little more than a punchline for many gamers and forum visitors, those who took the time to dive into the Second Life-esque service often had a different story to tell. Home is actually a bustling hub of social activities, entertainment, games and more. People spent hundreds of dollars on virtual homes, furniture, clothing and the like. They took part in experimental games, danced and even formed entire in-game communities. They watched movies in a virtual theater, bowled the night away, and met up for a chess rematch. You could play driving games, shooters, puzzle games, mini golf or even dive into an MMO-esque space world. In short, there was a hell of a lot more to Home than most give it credit for, offering up a wealth of content for exactly zero dollars.

I'll admit that I was a Home addict for quite some time, taking part in the earliest phases of the beta and following the service through multiple overhauls, redesigns, new game implementations and much, much more. I have a lot of fond memories from Home, so I thought it might be fun to run down five of my favorites before the virtual bulldozers come and wipe it off the face of the Earth.

Ridiculous Swag
From massive virtual homes to ridiculous outfits and silly pets, PlayStation Home had everything you needed to live the fantasy life of your dreams. Housing started simple, giving players access to a tiny apartment with a boardwalk view, a balcony and a single room to decorate. From there, things started to build until they got out of control. Eventually, you could pick up an entire mansion, filled with rooms to decorate and interactive objects including multiplayer games and TVs for streaming video content.

Themed housing was also an option, allowing you to set up shop within your favorite in-game location, like the Bat Cave. And don't even get me started on the outfits. From outlandish costumes to virtual representations of branded clothing, you could drop a dollar here and there on an unimaginable wardrobe. Based on the number of people I saw running around in so many different get-ups, I can only assume that, for a time, Home transactions were a decent way for Sony to make some money. There was an outfit that cost like a hundred real world bucks, folks, and I saw more than a few people running around in it, too.

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