Accounts, users, subscriptions...whatever you want to call them, Valve has acquired 13 million of them. Valve’s textual mouthpiece, Doug Lombardi, recently let the news fly that the digital distribution network reached a new landmark with its massive user base. And it doesn’t look like this Steam(roller) is going to slow down anytime soon.

Valve currently has 150 full-version games for purchase over their digital network (hey EA, can you say ‘pwned’?) Steam also has dozens of other PC applications, movies, and demos available, Steam has become a leading destination for millions of gamers around the world. Pretty snazzy, eh?

According to the press release, “The activity of online gameplay via Steam averages over 7 billion player minutes per month. And, staying true to its roots of offering automatic updates for PC games and applications, Steam has served its growing audience a total of over 2,500 updates since its first release.”

"We've approached the development of Steam the same way we treat our online games; we release something we've tested, we internalize the feedback, and then we release new features and functionality based upon the feedback received," says Gabe Newell, president and co-founder of Valve. "In Steam's case, we have millions of customers who are gamers and dozens of customers who are developers and publishers. In the past year, we've added over 100 new titles from third parties, grown to over 13 million active accounts, and introduced new features such as Guest Passes and Free Weekends. This growth has taught us a lot and inspired many additional features and services that we'll be releasing later this year."

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