Resolutiongate Returns: PS4 Vs Xbox One Call Of Duty: Ghosts Comparisons Proven Inaccurate

[Update: Activision claims that the resolution was 1080p on the PS4 for graphics comparisons, and only native 720p for all retail builds]

Over the past couple of weeks we've had gaming media downplaying the differences between the Xbox One and PS4's graphics capabilities, we've had some pundits being publicly pelted by core gamers over the 1080p 60fps Holy Grail, and now we've had a twist to this story that even M. Night Shyamalan wouldn't have seen coming, even back when you used to make good movies.

Eurogamer has received word that completely debunks every other graphics comparison made to date between Call of Duty: Ghosts on the Xbox One and PlayStation 4, because of one major flaw: The PlayStation 4 version was purposefully downgraded to 720p and upscaled to 1080p, so there was NO difference between both versions of the game.

According to a representative from Activision...

“Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4,"... “"There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p."

What in the actual f**k?!

This means that every comparison made of Call of Duty: Ghosts are both grossly inaccurate and false, given that the PlayStation 4 version of the game that was showcased to journalists was purposefully gimped.

Now I know a lot of people make fun of the tin-foil hat conspiracy theorists, but by all accounts everyone with that knot in their gut that told them something wasn't sitting right with the Resolutiongate conspiracy, was actually right.

Each of the graphics comparisons ran and noted by gaming media between Ghosts on the PS4 and Ghosts on the Xbox One were conducted under Infinity Ward's pretense that the PS4 version was running par the specs, when in reality the resolution display was only running at half of its intended output.

The game won't be brought up to parity (the way it was intended) until the day the PS4 launches.

Eurogamer also notes that PlayStation 4 version of Call of Duty: Ghosts runs at 1080p in the multiplayer modes but native 720p in the single-player that's upscaled to native. All of the modes of Call of Duty: Ghosts on the Xbox One are running native 720p upscaled to 1080p.

Any previous graphics comparisons between the two console renditions of the game should now be thrown out until the day-one patch arrives for the PlayStation 4. This also renders every review giving the edge to the Xbox One on the graphics front inaccurate and a gross misrepresentation of the actual product's visual fidelity on the PlayStation 4.

This is almost equivalent to switching out the Hemi in a Dodge Charger for a V6 and then matching it up against a Ford Mustang also running a V6 and saying they're about par the course in a drag race. That's just fail all the way around... fail everywhere.

Infinity Ward will supposedly also fix the PlayStation 4's frame rate parity, an issue that reviewers noted was something that plagued the PS4 more than the Xbox One.

In a way, it now brings into question just how many reviews misrepresented the PlayStation 4 version of the game whenever graphics became a topic of Call of Duty: Ghosts?

We'll soon see how many reviews will make adjustments to the comparisons or how many new graphics comparisons will be made to rectify the problem once Infinity Ward fixes their indubitably broken game.

Will Usher

Staff Writer at CinemaBlend.