There's a new video for Torment: Tides of Numenera that inXile Entertainment released, featuring a neat look at the game's exotic map designs and interesting locations. Check out the video below.



Torment: Tides of Numenera has some seriously trippy dreamworld-esque designs for its world and locations. The game works as a spiritual successor to highly beloved Planescape: Torment. It's an isometric RPG that hearkens back to the days of high fantasy where Cthulhu-inspired monsters were in high demand and dark enemies were plotting evil intent.

The game is built using the Unity engine and the Pillars of Eternity base provided by Obsidian Entertainment, this allowed inXile to exercise some interesting designs when it came to the environments and atmosphere. We see one segment where some strange contraptions power a wall of water. We see another shot where some buildings are seemingly set within a misty lair of bright blue liquid.

One of the more interesting segments is a quick clip of a dungeon-looking place where oblong pillars transform and migrate into new shapes. It's a trippy looking scene that looks like dominoes making and breaking walkways for players to cross.

Much like the previous games in the computer RPG genre from back in the 90s, Torment: Tides of Numenera will delve heavily into the choices and consequences that players will have to make to progress the story along.

We've seen a few games that make it where choices can affect the outcome of a game, such as the three Witcher games from CD Projekt Red or some of BioWare's titles, including the now controversial Mass Effect games.

If The Witcher 3 and the recently released Pillars of Eternity are anything to go by, gamers are still craving rich, RPG experiences with large worlds and new adventures to experience, especially when player choices are designed to hold some kind of weight and have an effect on the overall ending of the story.

Torment is one of the many games in a long line of Kickstarted projects that gamers have helped bring to life through crowd-funding. Previously, inXile Entertainment's Wasteland 2 was Kickstarted to the successful tune of nearly $3 million, so now they're trying their hand at bringing Torment to life on an even bigger budget of $4.8 million. So far, judging by the recently released trailer, the game is looking magnificent.

InXile has plans to roll out a beta test for Torment sometime this year, followed up with the game's official release. The developers also have plans to Kickstart The Bard's Tale IV, so inXile Entertainment happens to be staying gainfully employed and very busy these days.

You can learn more about the upcoming, isometric RPG by paying a visit to the official Torment website.

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