CapitolaVR has worked on a demo using the HoloLens development kit to create what they envision to be what Pokemon Go could look like while someone is wearing the HoloLens AR headset. There's a video featuring the demo in action.
Engadget caught wind of the video from YouTube user David Robustelli. It's only a minute long, but it has a number of different features from Niantic Labs' Pokemon Go, including the ability to throw Poke Balls using gestures, such as pointing at the Pokemon. We see the wearer manage to capture a Charmander using a gesture to grab the fire-breathing pocket monster while it stood atop the desk.
We also see a Pikachu seemingly trying to walk through an office door, only to have a Poke Ball thrown at it. The throw was successful.
Later, we are shown another Pikachu seemingly clinging to the leg of the cameraman filming the scene, while another one waddles across the desk to the left of the screen. A Charmander and a Squirtle are frolicking in the background before they're promptly caught and captured in two Poke Balls as well.
It's definitely easy to see how capturing Pokemon using the HoloLens could be pretty easy with the flick of a wrist or the snap of a finger, making it almost easier than the current method used in Pokemon Go.
The demo from CapitolaVR is nothing more than what you see above. The Pokemon can't fight or do battle against one another. There's no PokeStops to venture to, no items to recover, no berries to pick up, nor are there any Gym battles to encounter.
The demo was just a proof of concept by CapitolaVR to see what Pokemon Go could be like in Microsoft's HoloLens. Niantic Labs nor Nintendo have anything to do with the project, and it's likely going to stay that way given that Nintendo is keen on navigating through the tech industry at their own pace.
Even if Niantic Labs and Nintendo did sign off on a HoloLens rendition of Pokemon Go, CapitolaVR ran into problems with the UI and map features. They couldn't exactly get the interface working properly and so that's why there's nothing on screen other than the Pokemon, the target reticule for throwing the Poke Balls and the Poke Balls themselves.
While it's an okay demo, it's not something that's going to come to fruition any time soon on the consumer market. HoloLens right now is only available to select developers, and each kit costs $3,000. There isn't any consumer software available for the HoloLens, so even if you did pony up the cash there's not much you can do with it unless you get some homebrew demos or design your own projects.
The major with HoloLens right now is that it doesn't have any practical use in the consumer market other than looking kind of cool. Controls and interface interactivity has proven to be the hurdle for most cases, and it would likely need motion controllers or gesture gloves to really compliment it.
In the meantime, you can still play Pokemon Go on your iPhone or Android without any problems.