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Destiny 2

A lot of Destiny 2's design is based on what they're improving from what was in the first game. More maps, more planets, more enemies, more weapons, more powers and more abilities. However, one vital part of the original game won't be making a return for the sequel: the Grimoire Cards.

Speaking with Erik Kain from Forbes, Bungie world lead, Steve Cotton, talked about how they would be doing the story differently with Destiny 2, especially in regards to how the lore would unfold. Kain asked if the Grimoire Cards would be making a return, since that was one of the ways in which the lore for Destiny was expounded upon, even though they weren't actually in the game, but they were part of what was necessary to make the game feel whole.

According to Cotton, the Grimoire Cards will not be making a return for Destiny 2. He explained...

The answer to that question is 'no' and the reason it's 'no' is because we want to put the lore in the game. We want people to be able to find the lore. All the story is told through the Adventures, it's told through the characters in the world, it's told through the campaign and it's told through scannables you find throughout the world.

For some games, lore that takes place outside of the game isn't all that bad. For titles where there's little reason to have lore, like Pac-Man, Asteroids, Robotron, or Bomberman, it's not always necessary to have lengthy exposition or cinematics in the game to setup the game world and lore. Sometimes you just need the basic outline to give gamers a reason to want to hop into the game world and do their thing.

However, in the case of Destiny it was pretty difficult to latch onto the story given that so little of the actual lore was actually outlined in the game itself. The Grimoire Cards allowed gamers to dive deeper into the lore and learn more about the history and characters behind the events taking place within the fictional game world.

This issue isn't just something that Kain lobbed at Cotton, though. Gamers have regularly been complaining that Destiny lacked proper narrative structure within the game itself in order to help explain what the story was about and why the player should care.

Most of the community agrees that it wasn't until near the end of its run that the original Destiny attempted to make the lore mean something within the game itself.

Gamers were pretty satisfied with what was put forward with Destiny: Rise of Iron, but it was a small part of a much larger arc that only had the surface scratched when it came to really exploring all of the world and fiction that Bungie had tucked under the sheets. For Destiny 2, the developers have already revealed that they plan on delving deep into the characters and stories within the game itself using cinematics and vignettes to help expand on what's happening and what role the player character has in all of that. And, in order to do so, they decided to get rid of the Grimoire Cards.

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