Ascension: Chronicle of the Godslayer is making its way to the PlayStation Vita, bringing its unique brand of deck-building battles to Sony’s portable device with a single player campaign, online tournaments and more.
For those of you who haven’t been keeping up with tabletop gaming over the past decade, deck-building games have become a pretty popular genre, offering players loads of strategy in an ever-changing competition to see which player can best utilize their resources and strengths to earn a win.
Not unlike Magic: The Gathering, Ascension sees players utilizing cards that represent their various minions and abilities. Unlike collectable card games, though, deck-building games typically require both players to draw their resources from a community pool, keeping the playing field nice and even as each player’s deck becomes more and more powerful.
A mobile version of the game has already turned quite a few heads and, according to a recent post on the PlayStation Blog, that same experience will soon be available for Vita gamers, too.
In the blog post, Playdeck Community Manager Shyla Schofield goes deeper into the mechanics of Chronicle of the Godslayer (No relation to Conan, btw), explaining how players purchase, draw and play cards within the game. She also spoke to the synchronous setup of the game and how it helps to keep players on the same footing.
“Since both players create their decks during gameplay instead of prior to the game, they both have an equal opportunity to acquire the same cards, and this means that strategies will need to be devised on the fly in order to remain one step ahead of your opponent,” she said. “It sounds pretty simple and honestly it can be, however, the more you play and understand the mechanics of the game, the more you’ll see that truly great players need to learn the cards and formulate multiple strategies to help them succeed.”
This is one of the aspects I enjoy most about the physical version of Ascension. In CCGs like Magic or Hearthstone, it’s not uncommon to take on an opponent and get pretty much the exact same experience every time you play them. The cards provide plenty of randomness in a CCG, but a well-built deck will frequently be used to achieve its main objective. In other words, the player comes in with a game plan and, the majority of the time, that same plan is what you’ll be up against each time they use that deck. With Ascension, both players have shared resources, so you never know what your opponent might be up to and, depending on the situation, how their plan will alter.
Shyla Schofield went on to highlight the solo play, as well as the game’s five expansions and built-in tournament modes. No word yet on a release date, so here’s hoping we don’t have to wait too much longer for Ascension: Chronicle of the Godslayer to finally arrive on Vita.