Gamers aren't the only ones still reeling from the news of Konami deciding to completely cancel Silent Hills, the proposed reboot from Kojima Productions and famed Hollywood director Guillermo Del Toro. In fact, Del Toro is still stunned by that decision, too.

Speaking with Bloody Disgusting about his new film Crimson Peak, the director was briefly asked about what it was like attempting to make something happen with the Silent Hill reboot, and Del Toro explained to them that at the end of the day the decision to cancel the project made no sense at all...
We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.

[…] The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular.

We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no [...] sense at all that that game is not happening.

Everything he says is something gamers feel. It's part of the reason why he says he wants to step away from gaming.

The brief glimpse of what the title could have been like was well exemplified in the short yet poignant PS4 exclusive, simply entitled P.T. Demo. It was as much a showcase for the Fox Engine being used for the thematic horror genre as it was a depiction of what Silent Hills would be like under the guidance of Hideo Kojima and Guillermo Del Toro.

What's more is that the demo topped itself off by revealing that the main protagonist was going to be none other than The Walking Dead star Norman Reedus.

Gamers were left absolutely heartbroken that Konami would pull the plug on something as grand and as highly anticipated as Silent Hills. This was also part of a swelling piece of promotion for – at the time – the upcoming release of Metal Gear Solid V: The Phantom Pain. In fact, had Konami not pulled the plug on Silent Hills and not cut the budget on The Phantom Pain, things could be looking very different right now for Kojima Productions and Del Toro.

Instead, Konami has decided to pursue other avenues, specifically within the casual pachinko business and mobile games. Now some of the community managers have insisted that they won't be abandoning their franchises, but they haven't announced any major franchises at this past year's E3, during GamesCom or at this past year's Tokyo Game Show, which is usually where major Japanese publishers announce their big games.

With the news about them wanting to scale back on console titles, with them bringing the axe down on Kojima for the $80 million he spent making Metal Gear Solid V, and with the cancellation of Silent Hills, Del Toro said it best when it told Bloody Disgusting “Makes no [...] sense at all. That’s the randomness that I was talking about.”

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