Space Engineers Sells 500,000 Copies

By William Usher 2014-05-06 14:36:14 discussion comments
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Keen Software House is moving forward with a lot of momentum for their space-building simulator, Space Engineers. The company recently announced that they have surpassed sales of 500,000. That's pretty darn impressive for a game still in Early Access.

Marek Rosa, CEO and Founder, Keen Software House commented about the milestone for this spectacular indie game on the official website, saying...
“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” ... “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

In addition to commenting about being able to sell 500,000 digital copies to gamers who love building things, crashing things, making things and destroying things, the team let loose a new milestone gameplay video showcasing some of the crazy creations that gamers have come up with, along with some of the newest additions to the title. Check it out below.



Now I know a lot of people who have no idea what Space Engineers is like or how it operates are probably thinking “Isn't this another Minecraft-in-space game?” and to that I say “Sort of.”

There's a lot of consequence to the design choices you make in Space Engineers. Outfitting a dreadnaught class frigate with drills and reinforced armor in the front practically turns into a deadly battering ram. Making a light and fast space ship is great for maneuverability and speed, but leaves it exposed for high amounts of damage.

One of the things that also helps further separate Space Engineers from the competition is that it is very physics-oriented. The physical mass of various ships and their sizes actually affect their destructive capabilities, as well as their momentum and speed. It's pretty cool and definitely makes you think about how you design certain ships and tools.

I love what the game offers so far, even though it's somewhat limited in scope. Nevertheless, the ability to build whatever kind of ship you want and mine various asteroids for resources to build bigger and better objects.

In addition to this, Space Engineers could be eying a release on the home consoles, assuming things continue to work out well for the roadmap of the PC version. I have no idea how well this game would run on something like the PS4 or Xbox One given that it requires a ton of resources and a fairly high-end rig to get the most out of it on PC, but we'll see if they squeeze something out for the console race.

You can learn more about Space Engineers by paying a visit to the game's official website.
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