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Ubisoft took GamesCom as an opportunity to roll out tons of new footage and content for their upcoming games. They have a slew of new videos and screenshots for their upcoming titles, including a new trailer for Ghost Recon: Wildlands, showcasing some deep customization features.
The Wildlands trailer was posted up over on Ubisoft's YouTube channel and starts off talking up the ability to adapt in dangerous countries. We then see each of the four Ghosts undergoing a quick-edit of different headgear that can be worn, different operator outfits you can deck them out in, as well as different pants, camouflage and weapon gear that can be applied to the characters.
One thing that some gamers may easily miss is that the weapon customization takes place in parts, and each part can be personalized to fit your play-style and livery needs.
During the Wildlands trailer we get a really clean shot of a modular sniper rifle, where they zoom out and show us the barrel, the tip, the scope, the body, the grip, the stock and the magazine. There's a lot of adjustments and configurations that can be made that alter the way the guns fire and operate.
Hopefully they don't take the "newer is stronger" approach where any new item you lob onto your weapon makes it stronger, and instead focus on different parts having different strengths, advantages and weaknesses depending on when and where it's used. Situational customization always makes for greater replayability.
The Ghost Recon: Wildlands trailer also shows us a cool car chase where an ACR is customized to have an under-slung grenade launcher, resulting in the pursuing truck going up in flames after getting hit by the grenade.
And for those of you wondering, yes you can play as a female Ghost. Ubisoft has made an effort to include as many customization options as possible, and this includes customizing skin tone, gender, facial features and clothing options.
I do worry about how they'll handle the story with four characters who are pretty much going to end up being like Saints Row protagonists. It's tough to tell a personal or cohesive story when you can customize your character. It basically means that the story will have to revolve around the villains and the location.
Now, given that Ghost Recon games were never heavy on story in the first place, this could be a forgivable option insofar as letting players choose and customize their Ghost. Of course, where the game lacks in story it will most certainly have to make up for it in the gameplay department. Titles like Mount & Blade and XCOM have certainly prospered even while lacking main, recognizable characters, so it's entirely possible for Ubisoft to accomplish the same thing with Ghost Recon: Wildlands.
The open-world, military action game is set to release on March 7th, 2017 next year for the Xbox One, PS4 and PC.