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Analysts have been picking the brains of Nintendo's executives since the announcement of the Nintendo Switch. A lot of people are curious about the console and how much it'll cost and how many units Nintendo expects to sell. Well, Nintendo rolled out a ballpark figure for the fiscal year ending in March.
There are some speculations that Nintendo could be playing it safe with the Nintendo Switch, taking a conservative approach to their stockpile, but one thing to keep in mind is that a lot of it depends on when in March the Nintendo Switch launches.
A late March release with 2 million SKUs set within the fourth quarter of the fiscal year would mean that anything after March would be operating figures for the next fiscal year ending in 2018 (or the first quarter of the fiscal year). This could literally mean that Nintendo would have 2 million SKUs ready for shipment in March and in April they could have several million more.
This may sound really confusing, but keep in mind that if Nintendo successfully ships 2 million SKUs through March, before the fourth quarter ends, they would essentially have those figures accounted for towards their 2016 revenue. It would be the perfect way to round out the eighth-gen in 2016 with a solid bit of figures bolstered by their ninth-gen console.
Analysts have been skeptical about the Nintendo Switch, some of which called it lacking in innovation. Others have claimed that it's only aimed at the hardcore gamer, while a few more have said that they will wait and see what Nintendo does before jumping on one boat or the other.
Consumers, alternatively, have been a lot more optimistic about the new game console. The local multiplayer and ad hoc play has turned on a lot of people, getting them to comment positively about the new console. Some gamers are wary because they're not sure if the console will receive the necessary third-party support needed to become a sustainable force in the ninth-gen.
A lot of the success of the Big N's new console will fall to their marketing department -- how well they can convince casuals to take up interest in the new device -- and the third-party publishing support. The latter is definitely the more important factor given that they'll need to keep a steady flow of games coming out on the system if they don't want people to simply rely on Microsoft, Sony or Steam to provide them with their third-party gaming needs.
There are still a lot of unanswered questions surrounding the Nintendo Switch, and while we now know how many units they plan on shipping out during the end of the fiscal year, we still need to get the details on the system's online infrastructure and the price.