Subscribe To The Newest Trailer For Hellblade: Senua's Sacrifice Highlights Internal And External Demons Updates

Ninja Theory unleashed the latest trailer for the upcoming cinematic-style 3D game Hellblade: Senua's Sacrifice. The trailer focuses heavily on the mental illness that Senua suffers from, creating both internal conflict and some fairly frightening external demons.

The trailer went live over on the official Ninja Theory YouTube channel, featuring two minutes of both cinematic and gameplay content from the upcoming Hellblade: Senua's Sacrifice.

The game is a third-person title but Ninja Theory refuses to call it a platformer or a hack-and-slash game. Instead, the developers have referred to the title more as an "experience". The trailer doesn't do much to define that description, as it starts with an ominous voice over that gives the impression that Senua is trapped in a nightmarish dream world of sorts.

It tells her that she was in love and left "him" in tears. It's all very metaphorical and symbolic. The voice alludes to others who came through "stormy black seas" and raided the village where Senua lives.

This isn't For Honor, though. The attackers aren't another raiding party or some other nefarious group, a lot of it hints at some other force terrorizing Senua.

Throughout the trailer we get some very striking visuals, flashbacks and other dream-like scenarios involving Senua in seemingly impossible situations.

Whatever evils Senua battles against definitely does a physical number on her. She's battered and bruised throughout the trailer, with a bloodied face and a burned arm.

The trailer reveals that whoever it is that Senua lost has died and she's on a mission to meet him through wrath and fury.

The actual gameplay is intertwined in with the cinematics, for which there are plenty. Ninja Theory has always s been known to take a heavy approach on cinematic gameplay, whether it was with Heavenly Sword or Enslaved: Odyssey to the West.

Hellblade does have some melee combat intertwined throughout the exploration and puzzle solving. Originally the combat was somewhat similar to Mount & Blade but Ninja Theory later changed it to be a bit more like a standard hack-and-slash like Dynasty Warriors or Dark Souls.

Some gamers have been rather skeptical about the title feeling that it might be closer to a walking sim than an actual action game, where-as others have been excited about the possibility that it's more story-oriented than the typical hack-and-slash title such as God of War or Devil May Cry.

One of the key things that separates Hellblade from other titles is that it's designed by a small number of developers at the studio. It may look like an AAA title but it's only being made by like two dozen designers.

We'll get to see how this all comes together when Hellblade makes its way to the PlayStation 4 and PC starting in the early half of August.

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