One of the biggest complaints about Super Smash Bros. on the Wii U was that it wasn't like Super Smash Bros. Melee for the GameCube. Well, some gamers felt that the only way to truly fix the problem was to overhaul the Wii U version so that it plays like the GameCube version.

The YouTube channel 4XM uploaded a near two-minute video showcasing what's being called the Melee HD Mod. This mod basically adds a number of new features to the Wii U version of Super Smash Bros., including the popular wavedashing, the L-canceling, crouch canceling, and the same hard physics as Super Smash Bros. Melee.

The video starts by confirming that a lot of fans have requested for the Wii U game to play more like the GameCube version. The initial complaints were that the Wii U game was too slow and that it had been designed with a more casual focus as opposed to the hardcore, arcade-style gameplay present in the 2001 outing.

The trailer covers things like platform canceling, which is one of those difficult to pull off maneuvers that we oftentimes see during tournament play in events like EVO. The trailer also reveals that there are all new moves and animations for some of the characters as well.

We see that all the characters have been buffed up to move faster, react quicker and pull off moves easier. Additionally, all of the characters that carried over from Super Smash Bros. Melee have had their old movesets restored, so they play exactly as they did when the original Melee came out.

However, it's not all about the past. A good portion of Smash 4 Melee HD is also about giving the new characters something new to utilize during a bout, including all new tech combos and skills. The video showcases how new roster additions like Mega Man can use some cheap throw techniques that were present in the GameCube version, but was removed from the Wii U version.

The trailer looks pretty impressive, with the combat flowing across the screen in much faster motion than the original Wii U release.

I imagine this is the sort of mod that tournament organizers will love to use on the FGC scene, but there's one big hurdle to overcome: Nintendo.

Don't expect to see this mod make it very far in the public domain. In fact, a lot of gamers were angry that this Super Smash Bros., was even showcased to the public before going fully live. Why? Because they're well aware of how protective Nintendo is of their properties and how the mod will likely end up getting shut down soon. Hopefully, the full 1.0 release can make it out into the public domain before Nintendo sends out the cease and desist letters.

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