Cory Barlog has managed to work with Santa Monica Studios to help bring an original God of War story to life on the PlayStation 4 in a way that most gamers probably didn't expect. Nevertheless, it's a purely single-player game and Barlog would never have had it any other way.

IGN managed to squeeze some info out of Cory Barlog, who explained exactly why he prefers single-player games...

I don't want to work on any games that don't have some kind of story component because that is the draw for me. Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing.

Previous to that, Barlog explained that all this talk about single-player games dying isn't indicative of the genre fading out, but just the ebb and flow of the marketplace. Right now, the big thing is Battle Royale games like PlayerUnknown's Battlegrounds and Epic Games' Fortnite. Tens of millions of people are playing the Battle Royale titles right now but it doesn't mean that it's going to stay that way.

Keep in mind that just a decade ago MMORPGs were all the rage. Games like World of Warcraft and MapleStory were huge, gathering tens of millions of players. These days MMOs are no longer quite as big as they used to be. It doesn't mean MMOs have died, it's just that -- as Barlog mentioned about the ebb and flow of the market -- MMOs are no longer at the top of the food chain.

It won't be long before the same thing happens for Battle Royale games, where something new and hot will pop up and they'll no longer be quite as ubiquitous as they are right now.

Heck, we saw it for a time with movies as well. Superhero films were practically dead throughout the 1990s save for the Batman films, but right now there's no movie bigger than Avengers: Infinity War.

According to Barlog, the same thing happens with video game genres, and we still see huge sellers in the mainstream space with certain titles from certain studios. Final Fantasy XV, The _Last of Us, _Horizon: Zero Dawn, and Uncharted 4 have all sold millions. Joining those ranks is God of War, which moved 3.1 million copies right out of the gate during the first few days of release. So Barlog is right that there's an ebb and a flow and that at certain times single-player games are the ones at the top of the food chain, and at other times multiplayer games are at the top of the food chain.

And just because multiplayer games come out doesn't mean they'll automatically sell well. Just look at games like Lawbreakers and Battleborn, two games that were multiplayer-focused that didn't sell.

As Barlog pointed out, single-player games aren't going anywhere, and they can coexist with multiplayer games on the market. There's room for everyone.

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