For the last two years gamers have been wondering about Nintendo's new premium network service. How would it run? Would the costs be worth it? What's the benefits of paying to play online? Earlier this year the service was supposed to go live, but Nintendo delayed it to the fall. During the spring of 2018 Nintendo spent some time explaining how it would all work, and giving gamers a rundown of some of the features. One of the key components to the Nintendo Network -- and one of the reasons Nintendo is demanding a price tag for the service -- is being able to access your save games from anywhere, even if you don't have the saved games on your Switch. Well, the cloud save feature seems great in concept but in execution not every game will be able to make use of it.

According to Game Informer, a number of high profile games won't be available for cloud save support. Some of the titles that won't make use of the feature include Nintendo's own Splatoon 2 and Pokemon Let's Go Eevee and Pikachu. The service also won't be available for certain third-party games as well, including Dark Souls.

Why? Well, there's actually a really good explanation for this, and after initially publishing the story, Nintendo reached out to Game Informer to outline how certain games won't make use the cloud save feature due to keeping gameplay fair for certain online titles. A representative commented, saying:

However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2.

That's the sort of exploit you probably didn't think about, even though it's the one that would most likely be abused.

So for games like Dark Souls where you encounter other players and Nintendo doesn't want you to abuse the save system, the cloud saves will be disabled.

The same thing applies to competitive games like Splatoon 2, where some players might risk attempting to use the cloud saves to duplicate items or cheat the system.

Game Informer, however, noted that this explanation doesn't entirely fly with the standards of gaming given that while games like Dead Cells and FIFA have the cloud saves disabled on the Nintendo Switch, the feature is still enabled on the PS4 and Xbox One.

Now there is another caveat to consider: what happens when someone is using two or more Nintendo Switches to game the system using duplication exploits? This is something you can easily do with the Switch and not the other systems due to the portability. It's likely Nintendo is trying to get ahead of the cheaters before they take advantage of the system.

Of course, this means that you'll have to rely on local saved games when playing titles like Pokemon Let's Go and Dark Souls.

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