In movies we see overkills frequently, stuff like Universal Soldier: Day of Reckoning and The Raid have those “WTF?” style overkills that stick with you long after the movie goes off. But in games it's a bit of a different thing, a lot of the overkills don't really have that natural flow with the play experience. Well, EA wants to bring back overkills but keep them synonymous with the poetry of bullet ballet, so players can overkill without breaking stride with their orchestra of destruction.

And just to get this out of the way: none of the overkills in Army of Two are as cool as Chuck Norris' X-ray kill from the Expendables 2. Still, if you want to see two guys barrel through an environment blowing everything bunker-high with massive explosions and lots of carnage playing to the tune of a muzzle symphony, check out the new trailer for the game below courtesy of PlayStation Mania.

Man, I just hope the entire game is actually fun and not segmented into moments of grandeur while the rest of it sucks about as bad as Herman Cain staying faithful to telling the truth (much less staying faithful to one woman).

Still, I'm hoping EA isn't just pumping out Devil's Cartel to swindle gamers out of $60 the way Jesse Jackson Jr. swindled people out of money while running for office. A rocket-busting campaign with plenty of weapons, an actual AI that isn't mirrored after a brain-dead comatose patient with their eyes stapled open and an NRA-sponsored AR-15 jammed in their hands would be nice, and some moments of genuine intensity would go a long way in justifying that $60 price tag.

You can look for Army of Two: Devil's Cartel to launch for the Xbox 360 and PS3 on March 26th. Need more info? Feel free to pay a visit to the game's official website.

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