In Assassin's Creed 3, players will take to the high seas to engage in ship-to-ship combat. Creative director Alex Hutchinson stresses that this won't be some little minigame.

Hutchinson told OPM UK that ships were one very special thing about the American Revolution era. A strong navy was key to both commerce and security. The battles off the coast of the United States were a key part of the Revolution. Ubisoft felt compelled to include naval battles in the game in order to "do the Revolution justice."

In these battles, Connor is the captain. He mans the wheel of his warship and manuevers toward enemy ships. When in range, he orders his crew to fire the cannon. All the while, a dynamic weather system is throwing rain and thundering waves at you.

"No one had really done a third-person action-adventure sailing game before,” said Hutchinson. "You’re controlling navigation and combat at the same time. You can walk around your boat, but once you take the wheel you’re steering the boat almost the same as you would in any vehicle in the game. At the same time, you’re ordering your crew to fire different weapons – whether it’s round shot to sink the boats or chain shot to take out masts. The fun of it is juggling those things."

The first gameplay footage of these battles, revealed at E3, got us all hot and bothered. I'm glad to hear that there's large amount of interactivity and strategy to this side of the game. I was expecting something much more basic, like the vehicle segments from previous AC games.

If I might be so bold: why not make a downloadable spin-off game just based around naval battles? As Hutchinson said, there's a lack of ship battle games out there. Sid Meier's Pirates! is the only other game kinda fitting that description that I remember.

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