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Ubisoft's upcoming open-world, multiplayer, online-only racer The Crew, has been confirmed by the development studio to run at the coveted resolution of 1920x1080p. While that's very good news, the bad news is that it will be capped at the paltry, poor-as-Mike-Tyson 30 frames per second.

The news comes courtesy of Videogamer.com, who managed to get in word with the creative director on The Crew, Julian Gerighty, who admitted that the game will be native 1080p and 30fps on both the Xbox One and PS4...
“[We're] really trying to get parity across all versions, so it's something that's important to us not to branch out and not do individual things for individual platforms."

Wow, so did he just admit that the PS4 version is being gimped to support the Xbox One version? Because, I could be wrong but that's pretty much what that reads like.

People complain about the Wii U being underpowered, but if the PS4 could run the game at native 1080p and 60fps, they should just go ahead and run the game at 1080p and 60fps on the PS4, just like Crystal Dynamics did with Tomb Raider: The Definitive Edition.

Look, if someone paid $500 for half the frame-rate and half the resolution, that's on them. Developers shouldn't go around gimping games the way Native Indian Americans ended up getting gimped during the termination of the reservations. The main purpose of buying a different console is for a different gaming experience. In a way, Nintendo avoids this by using a lot of proprietary technology, and while people may cry that the Wii U isn't as powerful as the eighth-gen wonder twins, it at least has games and visuals that are striking and engaging without being homogenized for the sake of marketing saturation.

However, there are going to be a few specific features for each console, notably on the PS4, with Gerighty saying...
"Reflections is doing the PS4 version and they're doing an incredible job on it," ... "We'll be using the trackpad to manipulate the map and stuff like that, so they’ve really pushed two or three different things there."

That's good to know. At least PlayStation 4 owners aren't getting completely scuffled out of new-gen experience.

Even with the resolution and frame-rate being standardized across both the PS4 and Xbox One for the sake of meeting Microsoft's parity-release clause, the real winners of The Crew will likely be PC owners, as they won't have to worry about parity clauses and locked-down platforms keeping them from experiencing the game the way it was meant to be played.

Heck, modders managed to un-gimp Need for Speed: Rivals on PC, allowing for true, glorious 60 frames per second.

Unfortunately, PS4 owners will be paying the same price as their Xbox One counterparts, but not quite getting the full experience that the system could potentially provide. I imagine we'll be seeing this kind of gimptitude happening quite frequently for multiplatform titles aimed at maintaining parity across both systems, we saw it with the release of Assassin's Creed IV, which was later patched up to 1080p post-launch, as reported by Eurogamer, and with the release of Call of Duty: Ghosts, where there were corked benchmarks between the PS4 and Xbox One, but Infinity Ward later released a native 1080p patch for the PS4.

You can look for The Crew to launch later this year for the Xbox One, PS4 and PC.
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