In a recent interview, DayZ creator Dean “Rocket” Hall discussed the possibilities of the game arriving on Sony and Microsoft's home consoles, and exactly how soon and in what state games can expect the game. The news comes on the heels of Bohemia Interactive's previous announcement that the PS4 would be getting a special edition of the popular open-world zombie title.

Over at Eurogamer an article was published based on an interview that was conducted at EGX, with DayZ front-man Dean “Rocket” Hall. The game design celebrity talked a bit about the state of the game's development progress as well as how soon we would see the title as a full release on consoles...
“There's been no decision made about when DayZ releases," ... "and that would depend on what options Sony provides. I don't think they've said anything about... Everyone's said they're thinking about it [Early Access releases].”

"There's a lot of problems with Early Access on PC that definitely are at the forefront of people's minds," … "So when DayZ will release would depend very much on what Sony offers in terms of if it was going to do an Early Access program, what it looks like. Then also the state of DayZ - does it make sense to do it through that?"

There have been a lot of talks about the home consoles adopting some sort of Early Access program, similar to what's available on Steam at the moment. All throughout the past year we've heard some rumblings about the possibility of Sony or Microsoft adopting a sort of pre-release platform for games still in development, as a way for companies to make money on unfinished games while gamers get a small taste of what's to come.

Both DayZ and Rust have repeatedly entered the conversation as being prime examples of qualified titles for consoles to engage or explore Early Access options.

And, of course, those options will determine how soon we'll see DayZ make the jump onto the PlayStation 4 and Xbox One, with Hall stating...
"The during next year thing would depend very much on what do the consoles offer in terms of release strategies," ... "A straight up retail release? It's not going to be next year, because there's just too much work remaining. It would be a very bizarre universe where there would be a 1.0 release of DayZ on consoles before PC."

Not only would a full console release of DayZ turn out to be very bizarre, but it would also cause a resounding echo of PC gamer rage the likes of which we haven't seen since the last time the PC received a half-arse port of a game that used to be a PC exclusive.

More than that, I tend to doubt that Bohemia could even finish up DayZ to the point where it would be fully playable by next year. They still don't have vehicles implemented, they still don't have the zombie hordes and base building is still far off. I think those are the three core issues of DayZ at the moment that haven't made it into the game.

Hall notes that there will, of course, be fundamental differences between the PC and console version of DayZ, with some obvious changes to the way the UI is handled and the control scheme is setup, but they are also making some modifications to the core graphics engine as well. The game needs some serious optimization overhauls so it can run properly on the eighth-gen twins.

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