One of Destiny's most annoying bugs will be addressed soon. Bungie promised the fix today in their Weekly Update and explained why it's taking so long.

Players often find themselves losing ammunition for heavy weapons. It happens when players die, return to orbit, or start a cutscene. It's a very frustrating problem because of how helpful rocket launchers or machine guns can be during intense moments in Strikes or Raids. On top of all that, it costs you extra Glimmer to refill your supply back at the Tower.

So, what exactly causes this issue? Here's what sandbox engineer Jon Cable said in the Weekly Update: "The basic flaw here is an ordering problem. Our inventory system creates your weapons when your characters spawn. When that happens, it tries to restore the same fraction of ammo that you had when you died. The bug occurred because the weapon is created before capacity modifiers from armor perks are applied, so the persisted fraction yields fewer rounds."

The reason this bug has persisted, Cable says, is that the development team was concerned any fix could cause even bigger problems.

"Fixing bugs in a live game is always about managing risk. What are the chances that the fix is going to cause an issue that might be worse than the original bug? Players outnumber our testers by factors of several thousand, so if there is a problem that slips through the cracks, it is virtually guaranteed that the community will find it. This bug was mainly risky because it was at the intersection of a lot of different systems – player profiles, investment, sandbox, perks, and weapon management."

After several attempts, Cage managed to find a solution that "minimizes the chances" of a new problem. However, it'll be a little while before this fix goes live in the game. Bungie is testing the patch now and estimates it will be out by the end of February. Hope you don't mind a few more weeks of disappearing rockets.

That wasn't the only good news revealed today by Bungie. In the top comment on the Weekly Update, community manager David Dague says that another item on player's wish lists - a larger Vault - may also be in the cards.

"Before anyone asks: We know you want more room in your Vaults for your favorite weapons. We know how much you want it. We want that for you. It's a think we're talking about. New game features take time to build. Hang in there, and hope for the future."

While they're not ready to commit to that feature yet, this is an encouraging statement. The Vault is a great way to gear up alternate characters. Plus, I don't doubt some nostalgic players will want to hang onto their old gear even once it becomes obsolete with the second expansion pack or whatever comes after that.

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