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Eidos Montreal has revealed their brand new game engine to handle their titles throughout the eighth generation of gaming and it's called the Dawn Engine. The new engine is an evolution of the same technology that helped Eidos pump out some fairly noteworthy titles during seventh gen.
Over on Eidos Montreal's blog, the company rolls out an explanation as to why they're upgrading their technology and what gamers can look forward to in the coming years from the studio, including the upcoming Deus Ex: Universe.
Sacha Ramtohul writes...
“In the past, we’ve relied on existing engines for our games. But in the end, we found that our creative vision was somehow limited. So we decided it was time for us to invest in creating an engine tailored for our needs.
The Glacier 2 tool suite was used to develop a number of games under IO Interactive and Eidos' label. You might recognize the Glacier 2 Engine in the most recent Hitman game from IO Interactive, Hitman: Absolution. If for nothing else, late night talk show host Conan O'Brien actually seemed to enjoy the game, even though it's been heavily criticized lately for its politically incorrect portrayal of some content.
Eidos Montreal has recently come off the mega-success from 2010, Deus Ex: Human Revolution. The company then had the recent re-release of the game in the form of a director's cut. The team's next big outing will now focus on the technology afforded to the home consoles of the eighth generation and the high-end PCs that work as their open-platform counterparts.
As mentioned in the blog post, the Dawn Engine will be utilized as the software platform for all future Deus Ex games made by Eidos Montreal, including Deus Ex: Universe, which is not an MMO, as mentioned on the blog, with Ramtohul stating...
"Some of you have had concerns that “Universe” meant “MMO”. Rest assured, it does not."
The engine is put on slight display with a full screen image of a scene rendered with the new tools. You get a glimpse of the tech in the main image above, but the full screen version is available for viewing below.
There are a few things you get to see that may not be readily apparent to the average gamer. For instance, you can see that things like real-time directional lighting, as well as bokeh depth of field.
The more subtle things include per-object soft shadowing. There's no black blobs of pre-baked shadows; if you look up at the fenced in wiring on the near the middle-right side of the screen, you can see that full dynamic shadows are in play. Each grate, each link, each piece of metal actually casts its own shadow against the backdrop. That's pretty impressive.
Of course, this is a tech render and unlikely to be running in real-time (or rendered from real-time) assets on the PS4 or Xbox One. Nevertheless, it gives you a soft hint of what to expect from the technology.
Eidos is also hiring, so you can check that out over on their official employment page.