Bethesda and id Software have been slowly rolling out new details for the upcoming 2016 release of Doom. The latest video trailer shows gamers how quickly, easy and powerful the new level editor is and what sort of tools will be at their disposal.
You can check out the video below, which was recently posted to Bethesda's YouTube channel.
SnapMap has two main features: the community browsing feature and the map and game mode creation feature.
The first feature allows players to browse through the social hub that contains all the custom content that gamers have made for Doom. This includes brand new maps, brand new game modes, challenge modes and more. Think of it like Planet Doom from way back in the late 1990s and early aughts where you could find the latest and greatest mods, maps and custom content for Doom with ease, only this time it's built into the game and you can browse through all this custom content on the Xbox One, the PlayStation 4 and PC.
That's right, console gamers for the first time in the history of Doom will be able to experience all the custom made content that PC gamers have been enjoying for decades.
The second mode is where all that creativity comes from. You want to make a custom map? You want to build a brand new multiplayer co-op or competitive mode? Well, the SnapMap builder mode allows you to design whatever it is your heart desires.
As explained in the video above, it's possible to snap together different rooms and corridors to create your very own levels. My only worry about this is how big these rooms and hubs can be. One of the most fun things about the old Doom was making claustrophobic areas that eventually opened up into larger corridors or arena-style segments. There were some real scary moments where it was like running through service corridors and maintenance tunnels that really added to the atmosphere and tension of the game.
I'm hoping that there will be tools available to shrink and enlarge the corridors so players who want to make those tight, combat-intensive maps will be able to do so. Based on the images showcased of SnapMap so far a lot of the custom maps and snap rooms look fairly large. Still, I suppose it's possible to fill up the room with entities to shrink the movement space and create a feeling of closed in spaces.
Just like with TimeSplitters 3 on the Xbox and PS2, you'll also have a limited amount of memory for all the stuff you can pump into each level or game mode. But based on the short glimpses of SnapMap for the upcoming Doom, it looks like levels can be fairly large and complex, so that's a comforting thought.
The new reboot of Doom is due for release in early 2016 for the Xbox One, PS4 and PC.