Subscribe To Fallout 4 Completely Changes The Leveling System Updates
With Fallout 4 set to launch in just a couple of months, it’s time for vault-dwellers to start thinking about the type of wasteland survivor they aim to be. To do that, you’ll need to level up. Luckily for you, Fallout 4’s leveling system is comprehensive, but easier to understand than in previous games.

Live in previous games, Fallout 4 will see the return of the SPECIAL system when it launches on Nov. 10. For those of you unfamiliar with the series, that stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. If you’ve ever played an RPG, you get the basic idea. Pump points into Agility to become more agile or more points into Luck t get better loot drops.

That’s just the basics of the system, though, as leveling up within each area will start to grant you additional abilities as well. A full rundown of the (large number of) abilities can be found over on the Fallout 4 blog. The reason Bethesda is pushing out all of this information now is because the team wants players to be able to start formulating an idea for the type of character they want to create. Unlike in previous games, though, Fallout 4’s system will allow for more flexibility, as explained in this handy little video.

As the recent leveling update goes on to clarify, Fallout players will advance via experience, not skills like in Skyrim.
This means you’ll be getting more opportunities, especially early on, to level up and select a Perk. Additionally, whereas Fallout 3 had an initial level cap of 20, Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels.

That’s nice to hear, seeing a Bethesda is giving us every reason to believe that Fallout 4 will be an utterly massive game. The fact that we’ll be able to keep progressing super deep into the game is a welcome change.

Each of those Perks mentioned above offers its own mini ability tree, allowing you to become even better in a selected area rather than move on up to the next Perk. Again, this will allow players to craft a character to their liker in even finer detail or, after hundreds of hours of play, create a wasteland god that’s feared by mutants and revered by other survivors.

If you’ve got the time, I highly suggest you give that Perk tree a gander, as that knowledge will help you determine what path you want to head down well in advance of Fallout 4’s launch.

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