Subscribe To Fallout 4 Reviews: Did Bethesda Deliver Another Great RPG? Updates
I've already subscribed
Fallout 4 is arguably the most anticipated game of the fall. Fans have been waiting years for another trip to Bethesda's post-apocalyptic wasteland. So, did it live up to the hype?
The early reviews, published this morning, suggest that Fallout 4 is indeed worth your time. It's another massive open-world RPG that you can sink dozens of hours into. Players have a huge assortment of quests to discover. On top of that, their choices have big consequences so there's incentive to replay the game. While there's some debate over the graphics, many agree that Boston is more colorful and beautiful than the settings for the past two gamees.
However, while Fallout 4 has all the positive traits of Bethesda's past games, it seems to bring back the negative ones as well. The combat is said to be close to Fallout 3's and New Vegas's. The NPC companions are hard to control and sometimes get tripped up by terrain. The game is also launching with a fair assortment of bugs. Overall, expect a lot of "well, if you liked Fallout 3, you'll like this!" reviews.
Here are excerpts from a few reviews from across the web. I've included a few of the more negative ones just for balance but even they're pretty glowing:
"The fact of the matter is, though, that this is more of the same, even if that 'same' has been pushed to new heights. If you hated Fallout 3, then there's not much to get you onside here. If you loved it, then you'll love this all the more, because of its differences as well as its similarities." - Videogamer
"Just like in the past, most of your excitement will come from roaming around the wasteland on your own, discovering new abodes and secrets, which is far easier to do in Fallout 4. Small additions like playable retro games make discovery that much more meaningful, along with all of the coveted bobbleheads and comic books strewn about the overworld. The map is so huge and so diverse that there's a new secret boss or location waiting at every turn, and the addition of 12 total companions helps mix things up a bit." - Destructoid
"Players will find themselves sucked into a hugely political hotzone with multiple factions fighting for what they believe is right and to put their stamp on the future of the Commonwealth. Who you side with and who you choose to follow will all have an effect on the narrative and the missions you encounter, meaning there is plenty of replayability here. The narrative splinters at one point and your experience for the closing hours of the game can be hugely different depending on the choices you make. Not just reskinned missions either. We’re talking about completely different quests with wholly divergent outcomes." - Xbox Achievements
"I know this is nebulous, and refers to everything from animation to physics to sound effects, but the shooting simply doesn’t feel quite right – it’s unsatisfying and repetitive, and the enemies more obstacle than threat. It’s certainly not disastrous, but is stuck in even more of a halfway house between RPG and shooter than Fallout 3 was." - Rock Paper Shotgun
"Settlements are Fallout 4's major new feature—like Skyrim's Hearthfire DLC, but massively expanded. Gain ownership of a settlement and you can construct new items, from water pumps and gun turrets, to prefabricated structures. Each has a resource cost associated with it. A wall panel simply requires wood and steel, but something like a defensive turret is more complex—the more deadly ones needing aluminium, circuitry, gears, fiber optics, and a generator for power. Open the crafting workshop in a settlement, and a green outline will show the area you're allowed to build in. Within this space, you can also scrap items for resources. That's fine for turning trees, cars and loose tires into wood, steel or rubber, but rarer resources must be found or purchased out in the world." - PC Gamer
"In my mind, Fallout 4’s greatest triumph, and its one major point of evolution is in its storytelling, crafting a lengthy, unexpected ending and resolution that I will remember for years to come. It also remains one of the best games in existence for those who simply like to wander and explore and unearth long-buried secrets. But it struggles with archaic gameplay systems and an inflexible engine that anchor the game to the past for all the wrong reasons. Fans may enjoy more Fallout and a brand new map to explore, but this sequel will not be heralded as revolutionary or overly impressive this time around." - Forbes
"But I wasn’t propelled enough that I would encourage an average quest-loving gamer to take the Fallout 4 dive. We're now in an age where open-world games can forgo plot in favor of such cool stuff as fully fledged crafting systems (Minecraft) or online co-op survival (DayZ, ARK Survival Evolved), or they can take the best stuff of Fallout and Skyrim's pedigree and slap even better plot and acting into it (Witcher 3: Wild Hunt, Dragon Age: Inquisition). Fallout 4 peaks at neither of these extremes." - Ars Technica
"Boston is great. One of the rewards of heading to Diamond City quickly is that it gets you to Boston, the game’s architectural centerpiece. Fallout 4captures the city wonderfully, down to street names like Newbury and Commonwealth. It’s not a block-by-block recreation, but all the major landmarks are there. Neighborhoods like Back Bay are recognizable, as are major roads like Storrow Drive along the Charles River and notable places like Copley Square, site of the Boston Public Library and Trinity Church. Fenway Park is in the game and is used perfectly as a protected encampment." - Kotaku