If you enjoyed the open-world aspects of Far Cry and Far Cry 2, you'll probably like the third installment as well. Far Cry 3's narrative director, Jason VandenBerghe, promises that the shooter will take that non-linear approach even further.

"Look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten," VandenBerghe said in an interview with Edge (via GamePro). "We want to take that even further -- we're focusing on taking that scale and making it dense, so that around every corner there's something to find or see. We ask ourselves: if there wasn't anyone to shoot in the game, could it still be fun?"

If they really do make the game "dense," then consider me interested. My issue with Far Cry 2 was that it painted this beautiful African landscape and then didn't do anything with it. For all its luster, it was ultimately just a big map filled with respawning enemies. If anything, it actually made the game less fun because you had to keep trudging back and forth and killing the same enemies over and over just to get to your next objective point.

Assassin's Creed gives me faith in Ubisoft's ability to right the ship, though. The first AC game had the same issue as FC2: big world, not a damn thing to do in it. Assassin's Creed II did a much better job of filling the world, though. Hopefully FC3 is a similar upgrade.

FC3 is due in March 2012 for the PS3, Xbox 360 and PC.
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