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Ubisoft hasn't revealed too much about I Am Alive since its announcement in 2008. One of many things they never told us about it is that it has multiplayer.
Or so it appears, anyway. Ubisoft Shanghai, the game's developer, is looking for a Lead Multiplayer Designer to create "innovative multiplayer design in a non-traditional First-Person Shooter environment." Alive takes place in the ruins of Chicago after a major earthquake hits. Though it's in first-person perspective, it's not a shoot 'em up. Weapons and ammo are scarce so you'll have to rely on your wits to survive the chaos that ensues after the quake. I'd call that pretty "non-traditional."
The job listing states that "experience with Unreal Engine 3." This is reportedly the engine that Alive uses. That was the case when it was being developed by Darkworks, anyway. The game was handed off to Ubisoft Shanghai in March, though the two studios had been collaborating prior to that so there's no reason to believe it's not still a UE3 game.
Given how huge of a company Ubisoft is, though, there's no guarantee this isn't some other shooter. Nothing else in Ubisoft's announced lineup fits the bill, though. The only other shooters they've got in the pipe now (to my knowledge) are Red Steel 2 and Ghost Recon 4. Red's being developed in Paris, not Shanghai. It's not clear what studio's handling GR4 but previous next-gen Ghost games have used an internally created engine called YETI. Furthermore, I don't think a military shooter qualifies as "non-traditional." You could read the phrase "non-traditional first-person shooter environment" in a few different ways, though.
I Am Alive won't be released until Ubisoft's 2010-2011 fiscal year, which runs from April 1st, 2010 to March 31st, 2011. In other words, it could be a long time before we figure out whether it really has multiplayer.