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The upcoming open-world RPG for the Xbox One, PS4 and PC received a developer play-through video featuring nearly an entire hour of gameplay.

The video contains a deep sense of immersion for what players will be able to interact with, achieve and do in the world. I must say, that right off the bat, when you see a lot of the mini-games, interaction cues and the way the world works in Kingom Come, you'll instantly realize that this is a true next-gen game.

While it's still too early to say whether or not this will outdo Skyrim as far as gameplay depth and world-immersion go, I can at least attest to the game doing exactly what gamers are expecting from many AAA titles... even though, technically, Kingdom Come is not an AAA title.

For those of you who don't know, Warhorse Studios, a small outfit in Prague, has been making good use of Kickstarter to promote and gather funds for Kingdom Come. That's right, the game is an indie title and it's being funded in part by the gaming community.

Out of the £300,000 that Warhorse asked for to get the prototype up and running, they've accrued £981,102, just shy of a million pounds with an entire day left to go (at the time of the publishing of this article).

Running on the latest CryEngine, Kingdom Come is very ambitious title that sets out to incorporate a lot of the dynamic and emergent gameplay elements that we've become accustomed to in the indie space, except they're doing it with the goal of implementing all the quality assets you would expect from an AAA title.

All throughout the video above we keep getting a small reminder that the assets aren't finished and that the developers will rescan the faces, improve some of the graphics effects and replace the dialogue, but I actually hope, by all accounts, that they keep the middle English dialect. I think it adds a somewhat authentic feel to the atmosphere... it feels like a deep rooted element to the game world. Replacing the dialogue with something more “contemporary” or “hip” just makes the game like all the other typical (and equally forgettable) medieval RPGs that are out there on the market.

I like the thick accents and the wordy retorts the characters spew out. Even with half-decent facial animations, the dialogue popped enough to hold my interest. Then again, I'm a jaded gamer who has played one too many AAA titles and have become burned out on a bunch of the same-old, same-old. So hearing a different kind of speech pattern for the characters actually caught my interest. It definitely takes some getting used to, but it sure beats the current trend of foul-mouthed military soldiers or ghetto gang members dropping more 'F' bombs than a marathon of The Wire.

As mentioned, there's still some time left on Kingdom Come's Kickstarter if you were interested in partaking in the project. With the game approved for release on the PS4 and Xbox One, we at least know the systems are getting one true next-gen title.
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